Unity Technical VFX Artist

1 Month ago • 2 Years +
Technical Art

Job Description

We are looking for a Unity Technical VFX Artist to join our team to work on Human Fall Flat 2. We are No Brakes Games, a talented team of indie developers passionate about creating quality games. Creativity, fun, and innovation are at the heart of our games. As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.
Good To Have:
  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Knowledge of C#, Python, or C++ for extending Unity’s capabilities.
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.
Must Have:
  • Develop and optimize real-time VFX solutions that are both visually striking and performant.
  • Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.
  • Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.
  • Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.
  • Document best practices and educate the team on efficient asset and shader workflows.
  • Collaborate with engineers to develop and implement custom rendering solutions.
  • Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.
Perks:
  • Flexi-Time
  • Studio, Hybrid & Remote
  • Health Insurance
  • Bonuses
  • Holidays
  • Learning Programmes
  • Parties & Events
  • Birthday Gift
  • Top Facilities
  • Library

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
particle-systems
rendering
shader-development
renderdoc
cpp
data-structures
unity
game-texts
lighting-shading
prototyping
c#
python
hlsl

We are looking for a Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for an Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.

Creativity, fun, and innovation are at the heart of our games, and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.

FULL-TIME POSITION

Role Overview:

As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.

Responsibilities:

  • Develop and optimize real-time VFX solutions that are both visually striking and performant.
  • Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.
  • Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.
  • Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.
  • Document best practices and educate the team on efficient asset and shader workflows.
  • Collaborate with engineers to develop and implement custom rendering solutions.
  • Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.

Requirements:

  • 2+ years of experience as a Technical Artist in game development, with a focus on Unity.
  • Strong understanding of Unity’s rendering pipeline (HDRP, URP, Built-in) and shader development (HLSL, Shader Graph).
  • Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.
  • Proficiency in GPU/CPU optimization techniques, LODs for VFX.
  • Hands-on experience with real-time lighting and atmospheric effects.
  • Ability to debug and profile complex rendering issues effectively.
  • Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.
  • A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.

Nice-to-Have:

  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Knowledge of C#, Python, or C++ for extending Unity’s capabilities.
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.

Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com

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