About This Course
This course isn’t just about creating another turn-based battle game; it’s about crafting an advanced, feature-rich experience. Using the Command Pattern, you’ll design undo functionality that allows players to rewind their last turn, adding a layer of strategy to gameplay. As you progress, you’ll build a replay system, enabling players to relive their entire game as if watching a movie.
You’ll design a party system with different unit classes, each having unique moves and abilities. These moves will be implemented incrementally, teaching you how to manage complex interactions and logic. By the end, you’ll have a complete turn-based tactical game and mastery of the Command Pattern, empowering you to implement similar mechanics in any project.