1. Based on the plot outline proposed by the planner, participate in discussions to refine performance details, visualize the results, produce layouts, and create performance animations that fit the character's appearance, personality, and gameplay.
2. Build and manage timeline assets in the game, and follow up on the final implementation of timelines.
3. Design and produce character interaction animations in city building, ensuring clear functional actions and lively performances.
1. Passion for games, familiar with game cutscene production process, 3-5 years of 3D animation production experience.
2. Possess excellent camera language skills, proficient in hand-keyed animation with high detail quality, solid art foundation, proficient in human and biological movement laws, character emotional expression through body language, and excellent control over different styles, tones, and performances of characters in games.
3. Possess good communication, coordination, and expression skills, with an awareness and ability to promote and solve problems; proactively connect upstream and downstream.
4. Possess a collaborative spirit, proactive awareness, strong sense of responsibility, ability to withstand certain pressure, and maintain a learning spirit.
5. Proficient in common animation software tools, familiar with Unity engine, and able to use timeline to create complete cutscenes.
6. Possess knowledge and ability in skeleton setup, experience in skinning and weight adjustment, and can make reasonable adjustment requests based on production content.
7. Responsible for reviewing and providing feedback on vendor animation modules, including but not limited to camera/animation rhythm/performance refinement.
8. Timely judgment on low-quality or incomplete content from vendors, re-production optimization, and guiding vendors on corresponding quality standards.
1. Ability to create or review Spine 2D animations.
2. Ability to handle combat animation production and have some understanding of combat skill design.