3D Artist (Mobile Game)
IGG
Job Summary
Join IGG Canada as an intermediate 3D Artist for a cutting-edge 3D simulation mobile game. Responsibilities include creating low and high-quality character and hard surface models, applying hand-painted PBR, and ensuring strong color compositions and aesthetics. Candidates must be fluent in Zbrush, Maya/Max, Substance Painter, and Photoshop, possess a portfolio showcasing realistic art styles, and demonstrate strong communication and teamwork skills. This full-time, on-site position in Vancouver, British Columbia, offers competitive compensation and comprehensive benefits.
Must Have
- Create low & high-quality models (character and hard surface)
- Proficient in hand-painted PBR
- Understand card rendering logic
- Good sense of color compositions and overall aesthetics
- Fluent in Zbrush, Maya or Max, Substance Painter, and Photoshop
- Portfolio displaying professional pieces in realistic style
- Versatile, flexible, and adaptable to fast-moving environment
- Work independently and collaboratively with artists
- Good verbal communication and teamwork skills
Good to Have
- Work experience with AI tools
- Experience with Unity
- Previous experience with the development and shipment of AAA titles
- Experience working and placing assets into a game engine (Unreal, Unity)
Perks & Benefits
- Comprehensive benefits after 3 months including health, dental, vision, and prescription coverage
- 18 days of accrued paid Vacation + Sick Days
- Reimbursement for Active Living Benefits and Training/Development fees after 3 months
- Dependent/Child Benefits
- Paid Holiday Closure between Christmas & New Year's week
- Paid Statutory holidays
- RRSP matching after 1 year
- Monthly Commuter Allowance after 3 months
- Monthly team lunches
- On-site car and bike parking
- Work hours: 10 am to 6 pm with 1 hour paid lunch time
- On-Site Gym
- Casual Dress Code
- Gifts for employees' children
- Snacks and drinks provided
- Festival Bonus/Gifts
- Referral Bonuses
Job Description
Employment Terms:
- Less than 1 year of relevant experience: Initial 3-month contract
- 1-3 years of relevant experience: Initial 1-year contract
- More than 3 years of relevant experience: Permanent position
Note: Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.
Hiring Processes:
1. Resume & Showreel/Portfolio review
2. Art Test: Demonstrate your skills
3. Interviews: Get to know our team and discuss your experience
4. Offer: Join us and make a difference in the gaming world
Job Responsibilities:
- Able to create low & high-quality models (character and hard surface) with limited polygons in short time period base on the pre-existing art designs;
- Need to be proficient in the application of hand-painted PBR, understand the logic of card rendering, and have a good sense of color compositions and overall aesthetics.
- Communicate with other art-related subdivisions, improving the overall character quality.
- Able to iterate on sketches (eg. adding more detail)
- Able to multitask many related elements
- Work exp. with AI tools is a plus.
- Exp. with Unity is a big plus.
Requirements:
- Fluent in Zbrush, Maya or Max, Substance Painter, and Photoshop.
- Portfolio displaying a variety of professional and personal pieces in different art styles (realistic style is a must).
- Versatile, flexible, and willing to do what's needed in a fast-moving environment.
- Can work well both independently and closely with other artists.
- Able to adopt fast-past work environment
- Good verbal communication and teamwork skills.
- Legally eligible to work in Canada - we are unable to sponsor work permits for candidates applying for this position.
- Previous experience with the development and shipment of AAA titles is a bonus.
- Experience working and placing assets into a game engine (Unreal, Unity) is a plus.
What We Offer:
- Comprehensive benefits after 3 months including health, dental, vision, and prescription coverage.
- 18 days of accrued paid Vacation + Sick Days.
- Reimbursement for Active Living Benefits and Training/Development fees after 3 months.
- Dependent/Child Benefits.
- Paid Holiday Closure between Christmas & New Year's week.
- Paid Statutory holidays.
- RRSP matching after 1 year.
- Monthly Commuter Allowance after 3 months.
- Monthly team lunches.
Perks:
- On-site car and bike parking.
- Work hours: 10 am to 6 pm with 1 hour paid lunch time.
- On-Site Gym.
- Casual Dress Code.
- Monthly team lunch.
- Gifts for employees' children.
- Snacks and drinks provided.
- Festival Bonus/Gifts.
- Referral Bonuses.