3D Artist (Mobile Game)

IGG

Job Summary

Join IGG Canada as an intermediate 3D Artist for a cutting-edge 3D simulation mobile game. Responsibilities include creating low and high-quality character and hard surface models, applying hand-painted PBR, and ensuring strong color compositions and aesthetics. Candidates must be fluent in Zbrush, Maya/Max, Substance Painter, and Photoshop, possess a portfolio showcasing realistic art styles, and demonstrate strong communication and teamwork skills. This full-time, on-site position in Vancouver, British Columbia, offers competitive compensation and comprehensive benefits.

Must Have

  • Create low & high-quality models (character and hard surface)
  • Proficient in hand-painted PBR
  • Understand card rendering logic
  • Good sense of color compositions and overall aesthetics
  • Fluent in Zbrush, Maya or Max, Substance Painter, and Photoshop
  • Portfolio displaying professional pieces in realistic style
  • Versatile, flexible, and adaptable to fast-moving environment
  • Work independently and collaboratively with artists
  • Good verbal communication and teamwork skills

Good to Have

  • Work experience with AI tools
  • Experience with Unity
  • Previous experience with the development and shipment of AAA titles
  • Experience working and placing assets into a game engine (Unreal, Unity)

Perks & Benefits

  • Comprehensive benefits after 3 months including health, dental, vision, and prescription coverage
  • 18 days of accrued paid Vacation + Sick Days
  • Reimbursement for Active Living Benefits and Training/Development fees after 3 months
  • Dependent/Child Benefits
  • Paid Holiday Closure between Christmas & New Year's week
  • Paid Statutory holidays
  • RRSP matching after 1 year
  • Monthly Commuter Allowance after 3 months
  • Monthly team lunches
  • On-site car and bike parking
  • Work hours: 10 am to 6 pm with 1 hour paid lunch time
  • On-Site Gym
  • Casual Dress Code
  • Gifts for employees' children
  • Snacks and drinks provided
  • Festival Bonus/Gifts
  • Referral Bonuses

Job Description

Employment Terms:

  • Less than 1 year of relevant experience: Initial 3-month contract
  • 1-3 years of relevant experience: Initial 1-year contract
  • More than 3 years of relevant experience: Permanent position

Note: Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.

Hiring Processes:

1. Resume & Showreel/Portfolio review

2. Art Test: Demonstrate your skills

3. Interviews: Get to know our team and discuss your experience

4. Offer: Join us and make a difference in the gaming world

Job Responsibilities:

  • Able to create low & high-quality models (character and hard surface) with limited polygons in short time period base on the pre-existing art designs;
  • Need to be proficient in the application of hand-painted PBR, understand the logic of card rendering, and have a good sense of color compositions and overall aesthetics.
  • Communicate with other art-related subdivisions, improving the overall character quality.
  • Able to iterate on sketches (eg. adding more detail)
  • Able to multitask many related elements
  • Work exp. with AI tools is a plus.
  • Exp. with Unity is a big plus.

Requirements:

  • Fluent in Zbrush, Maya or Max, Substance Painter, and Photoshop.
  • Portfolio displaying a variety of professional and personal pieces in different art styles (realistic style is a must).
  • Versatile, flexible, and willing to do what's needed in a fast-moving environment.
  • Can work well both independently and closely with other artists.
  • Able to adopt fast-past work environment
  • Good verbal communication and teamwork skills.
  • Legally eligible to work in Canada - we are unable to sponsor work permits for candidates applying for this position.
  • Previous experience with the development and shipment of AAA titles is a bonus.
  • Experience working and placing assets into a game engine (Unreal, Unity) is a plus.

What We Offer:

  • Comprehensive benefits after 3 months including health, dental, vision, and prescription coverage.
  • 18 days of accrued paid Vacation + Sick Days.
  • Reimbursement for Active Living Benefits and Training/Development fees after 3 months.
  • Dependent/Child Benefits.
  • Paid Holiday Closure between Christmas & New Year's week.
  • Paid Statutory holidays.
  • RRSP matching after 1 year.
  • Monthly Commuter Allowance after 3 months.
  • Monthly team lunches.

Perks:

  • On-site car and bike parking.
  • Work hours: 10 am to 6 pm with 1 hour paid lunch time.
  • On-Site Gym.
  • Casual Dress Code.
  • Monthly team lunch.
  • Gifts for employees' children.
  • Snacks and drinks provided.
  • Festival Bonus/Gifts.
  • Referral Bonuses.

9 Skills Required For This Role

Team Management Rendering Unity Unreal Game Texts Photoshop Substance Painter Zbrush Maya

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