1. According to the overall project requirements, be proficient in designing according to the project style, and also be able to refine and implement designs based on existing designs, to facilitate subsequent work for 3D. Responsible for various aspects of game original art, including illustrations, avatars, and other dimensions;
2. Proficiently cooperate with the team, accept work arrangements, possess strong style adaptability, need to quickly adapt to and align with the project's art style. Do not delay submissions, maintain steady project development.
1. Possess art-related knowledge with a solid foundation;
2. Have character original art design experience in the game industry. Ability to unify art style for the project, preferably those who match the NOVA project style;
3. Proficient in Photoshop, SAI2, Blender, and other work-related software;
4. Possess good character modeling ability, design ability, illustration ability, and certain CG atmosphere ability;
5. Have a strong sense of responsibility, high work commitment, and cooperate with the team to achieve goals;
6. Accept art style tests.