【MLBB】Senior Scene Original Painter

undefined ago • 5 Years +

Job Summary

Job Description

This role is for a Senior Scene Original Painter for MOBA games, responsible for designing in-game scenes, world view concepts, props, terrain, and display scenes. The ideal candidate will have a Bachelor's degree in art, over 5 years of experience in game scene original painting, particularly with MOBA or similar perspectives. Proficiency in Photoshop, Painter, and 3D auxiliary tools is required, along with strong hand-drawing, modeling, design, and color control abilities. The role demands adaptability, strong communication, and a passion for the game industry.
Must have:
  • Design MOBA in-game scene original paintings.
  • Design world view scene concepts.
  • Design original paintings for props, terrain, display scenes.
  • Collaborate on scene concept previews.
  • Bachelor's degree in art-related major.
  • 5+ years of game scene original painting experience.
  • Experience with MOBA or similar perspective design.
  • Proficient in Photoshop and Painter.
  • Capable of 3D auxiliary production and construction.
  • Strong hand-drawing ability.
  • Adapt to various design styles and themes.
  • Solid fundamentals: modeling, design, color control.
  • Strong responsibility and communication skills.
  • High work commitment and teamwork.
  • Strong learning ability for new technologies.
  • Good aesthetic sense and imagination.
  • Passion for the game industry.

Job Details

Job Description

1. Responsible for MOBA in-game scene original painting design;

2. Responsible for world view scene concept design;

3. Responsible for original painting design of props, terrain, display scenes, etc.;

4. Cooperate with the art director to try various scene concept previews.

Job Requirements

1. Bachelor's degree or above in art-related major;

2. 5+ years of experience in game industry scene original painting design, with MOBA or similar perspective design experience;

3. Proficient in drawing software such as Photoshop, Painter, certain 3D auxiliary production and construction capabilities, strong hand-drawing ability;

4. Can adapt well to various design styles and subject changes;

5. Solid fundamentals, excellent modeling ability, design ability, and color control ability;

6. Strong sense of responsibility, good at communication, high work commitment, cooperate with the team to achieve goals;

7. Strong learning ability, actively research or learn new technologies and apply them to work;

8. Good aesthetic ability and rich imagination;

9. Love for the game industry.

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