Game Technical Artist - Art Direction

1 Month ago • 3 Years + • Art

Job Summary

Job Description

A Technical Artist (Art Direction) is sought to coordinate with art and programming teams, resolve technical issues, and enhance visual presentation by achieving advanced rendering effects. The role involves maintaining and iterating Unity rendering code, including Shader and URP custom pipeline scripts. Responsibilities also include optimizing rendering pipelines, analyzing performance bottlenecks, and solving multi-platform rendering problems, with a focus on improving PC performance.
Must have:
  • Coordinate with art and programming teams to solve technical challenges.
  • Achieve advanced rendering effects and enhance visual presentation.
  • Maintain and iterate Unity rendering-related code (Shader, URP custom scripts).
  • Optimize rendering pipelines and workflows.
  • Analyze performance bottlenecks and formulate optimization strategies.
  • Solve multi-platform rendering problems.
  • Formulate better rendering strategies for specific platforms.
  • Improve and optimize PC performance.
Good to have:
  • Experience with integrating and optimizing plugins (e.g., Bakery, water bodies).

Job Details

Job Description

1. Coordinate with art and programming teams to solve technical challenges, achieve advanced rendering effects, and enhance visual presentation;

2. Responsible for the maintenance and iteration of Unity rendering-related code, including Shader and URP custom rendering pipeline scripts (C#/HLSL);

3. Optimize rendering pipelines and workflows, use tools to analyze performance bottlenecks, and formulate optimization strategies;

4. Solve rendering problems across multiple platforms, formulate better rendering strategies for specific platforms, and improve and optimize PC performance.

Job Requirements

1. 3+ years of experience in Unity engine technical art, familiar with URP/SRP rendering pipelines, proficient in Shader writing, and able to achieve a balance between artistic effects and performance through customized rendering solutions (such as RenderFeature/Pass);

2. Experience in performance tuning for realistic style characters (skin, hair, clothes), familiar with common rendering techniques (various PBR models, various performance-enhancing materials, light baking, reflection, and various post-processing), experience with integrating and optimizing plugins (e.g., Bakery, water bodies) is a plus;

3. Focus on the final presentation and attention to detail, rather than just getting the process to run;

4. Experience working closely with art teams (modeling/effects), capable of translating artistic concepts into C#+URP+Shader implementable technical solutions, while balancing effects, performance, and maintainability.

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