1. Coordinate with art and programming teams to solve technical challenges, achieve advanced rendering effects, and enhance visual presentation;
2. Responsible for the maintenance and iteration of Unity rendering-related code, including Shader and URP custom rendering pipeline scripts (C#/HLSL);
3. Optimize rendering pipelines and workflows, use tools to analyze performance bottlenecks, and formulate optimization strategies;
4. Solve rendering problems across multiple platforms, formulate better rendering strategies for specific platforms, and improve and optimize PC performance.
1. 3+ years of experience in Unity engine technical art, familiar with URP/SRP rendering pipelines, proficient in Shader writing, and able to achieve a balance between artistic effects and performance through customized rendering solutions (such as RenderFeature/Pass);
2. Experience in performance tuning for realistic style characters (skin, hair, clothes), familiar with common rendering techniques (various PBR models, various performance-enhancing materials, light baking, reflection, and various post-processing), experience with integrating and optimizing plugins (e.g., Bakery, water bodies) is a plus;
3. Focus on the final presentation and attention to detail, rather than just getting the process to run;
4. Experience working closely with art teams (modeling/effects), capable of translating artistic concepts into C#+URP+Shader implementable technical solutions, while balancing effects, performance, and maintainability.