Client Developer

Zengame Technology

Job Summary

This role involves designing, developing, and maintaining game logic, managing version upgrades, and utilizing the Unity editor. The successful candidate will collaborate with planning, art, and server-side teams to enhance game products and quality. Requirements include a bachelor's degree in computer science, over 3 years of game development experience, proficiency in C# and Lua, and familiarity with HTTP/Socket/WebSocket protocols. A passion for games and good communication skills are essential.

Must Have

  • Responsible for game logic design, development, and maintenance
  • Maintain version upgrades
  • Familiar with Unity editor usage
  • Collaborate closely with planners, artists, and server-side teams to improve game products and quality
  • Bachelor's degree or above in computer-related major
  • 3+ years of game development experience
  • Good coding habits and style
  • Proficient in using HTTP/Socket/WebSocket protocols for server-side communication
  • Proficient in C# and Lua languages
  • Good communication skills
  • Responsible work attitude
  • Passion for games

Good to Have

  • Experience in mini-game development
  • Ability to reasonably use AI to improve work quality

Job Description

Job Description

1. Responsible for game logic design, development and maintenance;

2. Maintain version upgrades;

3. Familiar with the use of Unity editor;

4. Work closely with planners, artists and server-side to improve game products and polish game quality;

Job Requirements

1. Bachelor's degree or above, computer-related major, more than 3 years of game development experience, good coding habits and style, experience in mini-game development is preferred;

2. Proficient in using http/socket/websocket protocols for server-side interaction and communication;

3. Proficient in C# and Lua languages; able to reasonably use AI to improve work quality;

4. Good expression and communication skills, responsible work; love games.

5 Skills Required For This Role

Communication Unity Game Texts C# Lua

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