1. Responsible for character action design and camera staging for game cutscenes, enhancing narrative impact through professional animation performance.
2. Integrate animation resources using the UE engine, configure Sequencer camera sequences, and ensure animation resources comply with technical specifications.
3. Participate in the full motion capture process, including: cleaning and optimizing motion capture data using MotionBuilder; completing secondary animation creation based on raw data.
4. Collaborate with narrative design, level art, and other teams to translate script content into optimal visual presentation solutions.
1. Majors in animation, digital media art, etc., are preferred.
2. Professional Abilities:
- Deep understanding and application of the twelve principles of animation, with solid knowledge of animation movement principles.
- Master character performance design principles and be able to create natural and fluid basic animations.
- Proficient in using UE Sequencer for animation resource integration and camera configuration.
- Understand the entire MotionBuilder motion capture data processing workflow.
3. Preferred Conditions:
- Game animation related internship or project experience.
- Familiar with mainstream game engine animation system workflows.
- Master facial expression animation production techniques.
4. Comprehensive Qualities:
- Possess good cross-team collaboration skills.
- Able to clearly express design ideas and communicate effectively with team members.
- Maintain high attention and enthusiasm for learning about game animation technology development.
Portfolio Requirements (upload as an attachment with resume):
- Must provide a complete animation portfolio (including basic action demonstrations and camera design cases).