3D Vegetation Scene - Infinity Nikki (2026 Autumn Recruitment Return)

14 Minutes ago • All levels
Environment Art

Job Description

Responsible for creating high-quality 3D plant and natural object models according to project requirements. Collaborate with upstream and downstream teams, review content provider work, guide process standards, and ensure the quality of art resources. Understand and follow the game's art style and quality, cooperating throughout the entire process to achieve the product's artistic vision.
Good To Have:
  • Experience in complete online next-gen project production.
  • Experience in vegetation-related production.
Must Have:
  • Produce high-quality 3D plant and natural object models.
  • Interface with upstream and downstream work, review CP work, and guide process standards.
  • Ensure the quality of art resources.
  • Understand and follow the game's art style and quality.
  • Collaborate throughout the entire process to achieve artistic effects.
  • Solid art foundation, good design ability, and artistic literacy.
  • Proficient modeling skills, solid drawing techniques, and good color sense.
  • Proficient in UE engine, 3ds Max/Maya, Zbrush/Mudbox, Substance Designer/Painter, Quixel Suite, Marvelous Designer, Photoshop.

Add these skills to join the top 1% applicants for this job

communication
3ds-max
talent-acquisition
game-texts
mudbox
quixel-suite
photoshop
zbrush
maya

Job Description

1. According to project requirements, produce high-quality 3D plant and natural object models.

2. Interface with upstream and downstream work, possess the ability to review CP (content provider) work and guide process standards, ensuring the quality of art resources.

3. Understand and follow the game's art style and quality, cooperate throughout the entire process to achieve the product's artistic effects.

Job Requirements

1. Art-related major, with a solid art foundation, good design ability, and artistic literacy.

2. Possess proficient modeling skills, solid drawing techniques, and a good sense of color.

3. Proficient in UE engine, skilled in operating 3ds Max/Maya, Zbrush/Mudbox, Substance Designer/Painter, Quixel Suite, Marvelous Designer, Photoshop, and other related production software.

4. Experience in complete online next-gen project production is preferred, and experience in vegetation-related production is preferred.

5. Possess a strong sense of responsibility and good communication skills, strong team awareness, a keen sense for new technologies, and strong learning ability.

6. Love games, be passionate about game development, and be proactive in work.

Portfolio Submission Requirements:

(Please upload as an attachment with your resume, network drive links are not recommended. Personal websites/social media homepages are also welcome.)

  • 2D Works: Please submit common image formats (JPG/PNG/etc.), avoid submitting PSD project files with layers that are too large.
  • 3D Works: Please provide effect screenshots or videos, do not submit original project files.
  • Video Works: Please submit common video formats (MP4/MOV, etc.), files can be appropriately compressed for output while ensuring picture quality.

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