Designer/Product Manager

Devoted Studios

Job Summary

Devoted Studios is hiring an experienced Designer/Product Manager with strong game design skills, focusing on live-ops and economy. This role involves planning and executing live events, aligning goals with design and product direction, tuning game economies and rewards, and ensuring clear documentation, playtests, and stakeholder sign-off. The ideal candidate will iterate on features and economies through structured testing and data review, manage release readiness, and track outcomes to feed improvements into future roadmaps, contributing to a US-based game development company specializing in co-development, porting, and art production for global gaming.

Must Have

  • Define goals and success criteria
  • Maintain and evolve game rules and balance
  • Propose and approve gameplay changes
  • Review economy and content with playtest data
  • Tune economies and reward pacing
  • Translate features into user stories and prioritize backlog
  • Secure stakeholder sign-off
  • Coordinate player communications
  • Configure live tools for events
  • Iterate features through testing and data review
  • Manage release readiness
  • Track outcomes and document learnings
  • 5+ years in product management for games
  • Experience in LiveOps and economy design
  • Track record shipping live events
  • Strong game design fundamentals
  • Ability to translate goals into specs
  • Experience defining and tuning economies
  • Comfortable running structured playtests
  • Skilled at cross-functional leadership
  • Excellent written documentation
  • Fluency with Jira
  • Data literacy with SQL/analytics tools
  • Experience preparing stakeholder reviews
  • Player-first mindset with UX instincts
  • Ability to configure event tooling

Good to Have

  • Experience on a collectible, card, or ban-list driven game or competitive modes
  • A/B testing or experimental design experience for balance and economy changes
  • Monetization design familiarity and sensitivity to player trust
  • Comfort coordinating player-facing comms with Marketing or Community
  • Portfolio or samples that show design docs, change logs, and outcome metrics

Perks & Benefits

  • Opportunity for knowledge sharing and professional development
  • Interesting and challenging tasks
  • Remote work
  • Flexible working hours
  • Work with a highly professional and dynamic team
  • Attractive remuneration package

Job Description

Devoted Studios is a US-based game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are hiring an experienced Designer/Product Manager with strong game design chops with a focus on live-ops & economy. You will be responsible for planning and live event execution, align goals with Design and Product Direction, tune economies and rewards, and drive clear documentation, playtests, and stakeholder sign-off.

Major Responsibilities:

  • Partner with Design and leadership to define goals, success criteria, and clear decision records.
  • Maintain and evolve rules, restrictions, and balance lists based on team input and data.
  • Propose, evaluate, and approve gameplay or systems changes when needed.
  • Review economy and content using playtest results and player feedback to meet design targets.
  • Define and tune economies against product and market goals, including reward pacing.
  • Identify new content or features, translate them into user stories, and prioritize the backlog.
  • Prepare materials and secure stakeholder sign-off across Product and Game Design.
  • Coordinate player-facing communications with Marketing and Community teams.
  • Configure and operate live tools to set up test builds and events across environments.
  • Iterate on features and economies through structured testing and data review.
  • Manage release readiness, including staging, content lock, and production submissions.
  • Track outcomes, document learnings, and feed improvements into future roadmaps.

Requirements

  • 5+ years in product management for games, with experience in LiveOps and hands-on systems or economy design
  • Proven track record shipping live events or re-runs and iterating from data and feedback
  • Strong game design fundamentals across systems, balance, and progression
  • Ability to translate goals into clear specs, user stories, and acceptance criteria
  • Experience defining and tuning economies, rewards, and grind vs reward pacing
  • Comfortable running structured playtests and turning insights into actionable changes
  • Skilled at cross-functional leadership with Design, Engineering, QA, Art, and Marketing
  • Excellent written documentation in Confluence or similar and clear async communication
  • Fluency with Jira or similar workflows, roadmaps, and backlog prioritization
  • Data literacy with spreadsheets and basic SQL or analytics tools to evaluate KPIs
  • Experience preparing stakeholder reviews and securing sign-off on scope and changes
  • Player-first mindset with strong UX instincts and the ability to reason from player outcomes
  • Ability to configure event tooling or similar live-ops pipelines across Dev, Staging, and Prod

Nice-to-Haves

  • Experience on a collectible, card, or ban-list driven game or competitive modes
  • A/B testing or experimental design experience for balance and economy changes
  • Monetization design familiarity and sensitivity to player trust
  • Comfort coordinating player-facing comms with Marketing or Community
  • Portfolio or samples that show design docs, change logs, and outcome metrics

Benefits

Why Join Us?

We offer:

  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
  • А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

7 Skills Required For This Role

Cross Functional Game Texts Quality Control Alphabeta Testing Confluence Sql Jira

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