Environment Artist
Remex software
Job Summary
Remex Software is seeking a passionate Full-time/Contract Environment Artist for their bush flight simulator, Deadstick, set in mountainous backcountry locations like Idaho and Alaska. The role involves sculpting, shaping, and developing terrain for next-generation environments, working closely with the programming team to refine art production pipelines. Candidates need an outstanding portfolio, 3+ years of game development experience, and expertise in 3ds Max/Maya, Photoshop, Substance, Unity, and World Machine.
Must Have
- Sculpt, shape and develop the terrain for our next generation environment.
- Work closely with our programming team to develop and refine art production pipelines for content creation.
- An outstanding portfolio demonstrating your environment work for AAA titles.
- 3+ years' game development experience.
- Experience creating environment art for multiple published video game titles.
- A thorough understanding of all technical aspects of environment creation, techniques and practices.
- Experience implementing environment art production pipelines.
- Expertise in 3ds Max/Maya.
- Proficiency in Photoshop / Substance.
- Experience with Unity.
- Experience with World Machine.
Job Description
Job Description
Do you have a passion for Flight Simulation? Are you looking to create and shape realistic next generation worlds? Deadstick is a bush flight simulator set in the mountainous backcountry drawing heavily from locations such as Idaho and Alaska. We're looking for a talented environment artist to help bring our rugged and imposing environment to life.
Key responsibilities
- To sculpt, shape and develop the terrain for our next generation environment.
- To work closely with our programming team to develop and refine art production pipelines for content creation.
Requirements
- An outstanding portfolio demonstrating your environment work for AAA titles.
- 3+ years' game development experience.
- Experience creating environment art for multiple published video game titles.
- A thorough understanding of all technical aspects of environment creation, techniques and practices.
- Experience implementing environment art production pipelines.
- Expertise in 3ds Max/Maya + Supporting tools (Photoshop / Substance etc)
- Experience with Unity and World Machine.
Salary
Very competitive.
If you would like to find out more, or to apply for a role, please contact us directly below: