Job Description
Do you have a passion for Flight Simulation? Are you looking to create and shape realistic next generation worlds? Deadstick is a bush flight simulator set in the mountainous backcountry drawing heavily from locations such as Idaho and Alaska. We're looking for a talented environment artist to help bring our rugged and imposing environment to life.
Key responsibilities
- To sculpt, shape and develop the terrain for our next generation environment.
- To work closely with our programming team to develop and refine art production pipelines for content creation.
Requirements
- An outstanding portfolio demonstrating your environment work for AAA titles.
- 3+ years' game development experience.
- Experience creating environment art for multiple published video game titles.
- A thorough understanding of all technical aspects of environment creation, techniques and practices.
- Experience implementing environment art production pipelines.
- Expertise in 3ds Max/Maya + Supporting tools (Photoshop / Substance etc)
- Experience with Unity and World Machine.
Salary
Very competitive.
If you would like to find out more, or to apply for a role, please contact us directly below: