Environment Artist (Unity)

Chaos Theory Games

Job Summary

Chaos Theory Games is seeking an experienced mid-level Environment Artist (Unity) for a short, 2-month contract. Based in Sydney, Australia, with remote options within Australia, this role involves collaborating with the Creative Lead and art team to create and implement environment assets and effects for high-definition PC games. The artist will contribute to shaping the creative direction and ensuring asset quality and vision.

Must Have

  • Create high-quality 3D models for environments, props, and other assets.
  • Create and apply textures, ensuring efficient use of texture space and material configuration.
  • Implement assets in Unity, collaborating with programmers and designers.
  • Create visual effects involving particle systems and shaders.
  • Possess 2+ years of industry experience.
  • Experience in 3D game art asset production.
  • In-depth understanding of the games art pipeline.
  • In-depth understanding of the Graphics Rendering Pipeline.
  • Highly proficient with Maya and Unity.
  • Experience working with Source Control (Git).
  • Excellent written and verbal communication skills.
  • A portfolio with previous work is required for consideration.

Good to Have

  • Concept art experience, including creating sketches and high fidelity 2D art.
  • Technical art experience, including particle and visual effects, shader development, and lighting.

Perks & Benefits

  • Studio of the Year at the 2024 Australian Game Developer Awards.
  • Flexible working hours, mix of work-from-office and work-from-home, optional 4 or 5-day schedules.
  • No crunch, no overtime; flexible time off without justification.
  • Opportunity to create games downloaded over 70+ million times.
  • Encouragement for team members to pursue personal interests and side projects.
  • Strong company community with regular social events (board/video game nights, games club, Friday lunches).
  • Investment in personal growth: fortnightly 1-on-1s, quarterly goal setting, monthly personal development days, career roadmaps.
  • Small team with many opportunities to shape projects and processes.
  • Carbon-neutral status achieved by planting over 5,000 trees and using 100% renewable power.
  • Open and inclusive work environment that values diversity.

Job Description

Job Opening

Environment Artist (Unity)

==========================

Sydney, NSW, Australia

Contract

November 2025

We're looking for an experienced environment artist experienced with Unity to join our team based in Chippendale, Sydney on a short, 2-month contract. This is a mid-level role suitable to candidates with existing industry experience.

We are open to remote applications within Australia, but we are only looking for candidates within Australia. At this time, we do not sponsor VISAs.

The position will see you work directly with the Creative Lead and our small and talented art team to create and implement environment assets and effects into our games. You will be directly involved in creating bespoke assets with a particular focus on high-definition PC games. Our art team is involved throughout the entire development process, and you will join our 3D artists, UI artists and the Creative Lead in shaping the creative direction for our games and ensuring that assets, effects, and animations are consistent with the project's quality and vision.

Why Chaos Theory

  • Studio of the Year at the 2024 Australian Game Developer Awards.
  • A role that works with your lifestyle: flexible working hours, a mix of work-from-office and work-from-home, optional 4 or 5-day schedules, a centrally-based office.
  • No crunch, no overtime. We have never asked anyone to work on a weekend. You don’t need to justify if you want to take an afternoon off or come in late, so long as you are achieving your goals and supporting your team.
  • Create games that players love! Our games have been downloaded over 70+ million times.
  • Got a side project? Awesome! We encourage team members to pursue their personal interests, and don’t restrict anyone from working on their own game outside of work.
  • Strong company community with regular (and optional) board / video game nights, games club (like book club, but games!), workshops and mentoring opportunities, company-supplied Friday lunches, and other social events.
  • We’re invested in your personal growth. We offer 1-on-1 check-ins every fortnight, quarterly goal setting, monthly personal development days, and personal career roadmaps.
  • A small team (~20 people) with many opportunities to shape the projects you work on and the team you work with. Everyone participates in changing our team's processes!
  • We've achieved a carbon-neutral status by planting over 5,000 trees and using 100% renewable power. Our next goal is to offset the carbon emissions for everyone playing our games.
  • We value and nurture an open and inclusive work environment. A diverse team is a resilient team and one that usually comes up with the best ideas!

Your Responsibilities

  • 3D Modeling: creating high-quality 3D models, including environments, props, and other assets, that are consistent with the game's overall creative vision.
  • Texturing and Surfacing: creating and applying textures to the 3D models. Responsible for making efficient use of texture space and appropriately configuring materials that use normal, specular, metallic and gloss textures to achieve the desired look.
  • Implementation: jointly responsible for the implementation of assets in Unity. You may work closely with programmers and designers to ensure that 3D assets are set up appropriately with the correct components (e.g. animations, physics), materials, and effects.
  • Effects and Shaders: creating visual effects involving particle systems and shaders.

Qualifications/Experience

  • 2+ years of industry experience.
  • 3D game art asset production experience.
  • An in-depth understanding of the games art pipeline.
  • An in-depth understanding of the Graphics Rendering Pipeline.
  • Highly proficient with Maya and Unity.
  • Experience working with Source Control (Git).
  • Excellent written and verbal communication skills.
  • A broad range of artistic tastes and experience.
  • A commitment to working in a professional, inclusive, and supportive environment.
  • The experience to understand why an idea will or won't work, and how to design around it.
  • A passion for games across multiple genres and platforms.

Nice-To-Haves

  • Concept art experience, including creating sketches and high fidelity 2D art.
  • Technical art experience, including particle and visual effects, shader development, and lighting.

You must have a portfolio with previous work to be considered. Please include samples of your work that we can play or watch.

We are striving to create an open and inclusive workplace culture, and encourage all eligible candidates to apply. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

If you would like to apply for the role, please contact us with your CV and relevant portfolio at:

jobs@chaostheory.games

16 Skills Required For This Role

Communication Particle Systems Rendering Art Pipeline Shader Development Concept Art 3d Modeling Github Data Structures Unity Game Texts Lighting Shading Texturing 2d Art Git Maya

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