Environment Technical Artist

Liquid Development

Job Summary

Liquid Development is seeking an Environment Technical Artist with strong 3DS Max and Substance Designer experience to join their team. The role involves creating and applying materials and textures, supporting with building formats, sculpting organic assets, mentoring peers, and fostering skill-sharing. Candidates should have 2-3 years of experience, a strong reel, and familiarity with PBR workflows, real-time shaders, optimization, and source control software.

Must Have

  • A strong reel with recent work showcasing proficiency in Environment Tech Art for Video Games
  • 2-3 years of experience working with Substance Designer and 3DS Max
  • Familiarity with PBR workflows and real time shaders
  • Familiarity with Optimization and industry standard workflows
  • Familiarity with Source Control Software (Perforce / Git)

Good to Have

  • Lighting Skills
  • Scripting experience with Python

Perks & Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Medical, Dental, Vision benefits (for US applicants)
  • Voluntary Long-term / Short-term Disability (for US applicants)
  • 401K w/ company match (for US applicants)

Job Description

Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are seeking a skilled Environment Technical Artist to join our team with strong 3DS Max and Substance Designer experience. In return, you will be part of an experienced, creative, and supportive team working on various AAA titles!

Some of the cool stuff you'll be doing:

  • Work with a collaborative team to mentor peers & foster skillsharing
  • Creating and applying materials and textures to 3D assets
  • Supporting with building formats and templates
  • Sculpting organic assets such as a trees and rocks

Requirements

What you'll bring to the table:

  • A strong reel with recent work showcasing proficiency in Environment Tech Art for Video Games (must submit to be considered)
  • 2-3 years of experience working with Substance Designer and 3DS Max.
  • Familiarity with PBR workflows and real time shaders.
  • Familiarity with Optimization and industry standard workflows.
  • Familiarity with Source Control Software (Perforce / Git)

Bonus Points!

  • Lighting Skills
  • Scripting experience with Python

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match

8 Skills Required For This Role

3ds Max Github Data Structures Game Texts Lighting Shading Git Python Perforce

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