Game Designer

1 Month ago • 3 Years +

Job Summary

Job Description

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. This third-person beat 'em up will have a deep storyline, a unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and exhilarating gunfights with a wide variety of firearms. The game designer will be responsible for tuning and improving player movement mechanics, adding new movement elements such as ziplines and parkour, designing and fine-tuning the game camera, and writing feature documentation.
Must have:
  • 3+ years of game design experience.
  • Strong knowledge of Unreal Engine and UE Blueprints.
  • Experience with 3C (Character, Camera, Control).
  • Fluent communication in Russian.
Good to have:
  • Technical background.
  • Experience in full-cycle game development.
  • Experience working in large teams.
  • Hands-on gaming experience with action genre games.
  • Collaborating with combat system designers.

Job Details

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.

 

This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.

 

We are looking for a game designer to work on the movement system and camera.

Responsibilities:

  • Tuning and improving player movement mechanics;
  • Adding new movement elements (e.g., zipline traversal) and parkour tricks (e.g., vaulting over new obstacle types);
  • Designing and fine-tuning the game camera;
  • Writing feature documentation, coordinating with other teams, and assigning tasks to animators, programmers, technical game designers, etc.

What we are looking for:

  • 3+ years of experience as a game designer in core gameplay;
  • Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System;
  • Experience with 3C (Character, Camera, Control). Non-commercial projects or prototypes will also be considered.
  • Fluent communication in Russian.

Would be a plus:

  • Technical background (e.g., technical education, experience as a programmer or technical game designer);
  • Experience in full-cycle game development;
  • Experience working in large teams;
  • Hands-on gaming experience with action genre games.
  • Collaborating with combat system designers on related features.

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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