Groom Artist

The Walt Disney Company

Job Summary

This role involves creating hair, fur, and feather grooms for characters, creatures, and environments in high-end VFX projects. The Groom Artist will use both standard and proprietary tools, collaborate with Creature TDs on dynamics and layouts, paint color and specular maps, and work closely with other departments like Modeling, Animation, and Lighting to ensure high-quality output and meet deadlines.

Must Have

  • Creation of fur/feather/hair/environment grooms for characters, creatures and environments
  • Collaborate with Creature TD’s to determine requirements and solutions for dynamics and layouts
  • Paint colour and specular maps for hair, fur and feathers
  • Work closely with Modeling, Animation and Lighting departments
  • Maintain or exceed consistent level of productivity while meeting deadlines
  • Proven experience within a high-end VFX facility
  • Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
  • Familiarity with film production and computer graphics
  • Proven Groom skills within a high-end VFX production environment

Good to Have

  • Good organizational skills
  • Grooming portfolio with creatures, digidoubles, and feathers
  • Ability to liaise with various parts of the Computer Graphics pipeline
  • Proficient in Maya, Houdini, Mari, Zbrush, Photoshop, or Bodypaint
  • Ability to navigate complex Computer Graphics pipelines
  • Texture/Surfacing painting skills

Job Description

Job Description LM’s Groom Artist Team sits alongside our Digital Model Shop and Creature Teams. Creating hair, fur and/or feather grooms for characters and creatures as part of the Creature / Character pipeline for high-end VFX projects. Primary Responsibilities: * Creation of fur/feather/hair/environment grooms for characters, creatures and environments using a mix of off the shelf and ILM proprietary tools * Collaborate with Creature TD’s to determine requirements and solutions for dynamics and layouts * Paint colour and specular maps for hair, fur and feathers * Work closely with additional departments in the Creature workflow including Modeling, Animation and Lighting * Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work Required Skills / Technical Competencies: * Proven experience within a high-end VFX facility * Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design * Familiarity with film production; computer graphics * Attention to detail * Proven Groom skills within a high-end VFX production environment * Ability to learn quickly and assimilate new information * Good interpersonal skills Preferred Skills / Competencies: * Good organizational skills * Grooming portfolio with creatures, digidoubles, and feathers * Ability to liaise with various parts of the Computer Graphics pipeline * Proficient in Maya, Houdini, Mari (preferred), Zbrush, Photoshop, or Bodypaint * Ability to navigate complex Computer Graphics pipelines * Texture/ Surfacing painting skills a plus Education / Experience: * Bachelor’s degree in Fine Arts or equivalent with a strong traditional art foundations: including but not limited to figure drawing, concept art and illustration * 5+ years relevant experience

10 Skills Required For This Role

Real Time Vfx Communication Concept Art Game Texts Lighting Shading Creature Houdini Photoshop Zbrush Maya