Motion Designer (European and American SLG)

15 Minutes ago • 3-5 Years
Motion Design

Job Description

The Motion Designer (European and American SLG) will be responsible for creating various in-game motion effects using the U3d engine, enhancing game presentation based on interaction and visual style. This role involves designing and verifying early effects with AE and Timeline, and producing special effect textures using 2D software like PS and AI. The designer will collaborate closely with cross-functional teams to develop immersive motion visual solutions, manage resources, and optimize quality. Candidates should have 3-5+ years of game UI design experience, strong aesthetic and motion design skills, and proficiency in relevant software.
Good To Have:
  • Produce multiple demo design solutions in a short time.
  • Implementation effect is better than design solution.
  • Able to create material shaders to restore design content.
Must Have:
  • Produce various game motion effects using the U3d engine.
  • Design and verify early effects using AE and Timeline.
  • Create special effect textures using 2D software (PS, AI).
  • Collaborate with planners, programmers, and artists to design immersive and creative motion visual solutions.
  • Manage motion resources and establish motion standards.
  • Continuously optimize motion quality to meet project goals.
  • 3-5+ years of game UI related design experience.
  • Good aesthetic and solid motion design skills.
  • Sensitive to current motion trends.
  • Deep understanding of American comic style games.
  • Proficient in PS, AE, SPINE, 3DMAX, and U3D (Timeline).
  • Love games and pay attention to game experience.

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team-management
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Job Description

1. According to the game's interaction and visual style, use the U3d engine to create various in-game motion effects to enhance game presentation.

2. Able to use software such as AE and Timeline for early effect design verification.

3. Proficient in 2D software tools (e.g., PS, AI) to create relevant special effect textures.

4. Able to deeply collaborate with planners, programmers, artists, and other roles to quickly design immersive and creative motion visual solutions based on the requirements and visual elements provided by the demand side. In the early stage, verify the feasibility of the solution and promote its implementation in the game engine.

5. Manage motion resources, formulate motion specifications, and continuously optimize motion quality to achieve project goals.

6. Interested in interactive design processes, pay attention to current visual motion trends, and provide professional motion opinions and suggestions to the team.

7. Able to accumulate and consolidate professional knowledge, summarize and share it, effectively enhancing professional influence.

8. Complete other related tasks arranged by the leader.

Job Requirements

1. Full-time college degree or above, art-related majors preferred, 3-5+ years of game UI related design experience.

2. Possess good aesthetic and solid motion design skills, able to display motion effects and guiding motion effects through UI static effect design.

3. Have a keen sense of current popular motion trends, a deep understanding of American comic style games, and a passion for the game industry.

4. Proficient in various motion-related tools, such as PS, AE, SPINE, 3DMAX, and U3D (Timeline) special effects production software.

5. Love games, pay attention to game experience, and cooperate with product improvements to enhance game experience based on this position's work.

6. Positive work attitude, good work collaboration ability, strong sense of responsibility and teamwork spirit.

7. Pay attention to details, always maintain a learning attitude and enterprising spirit, and continuously improve professional ability and design concepts.

Plus Points:

1. Produce multiple demo design solutions in a short time.

2. Implementation effect is better than design solution.

3. Able to create material shaders to restore design content.

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