Previs - Rigger/Modeler (British Columbia Based)

32 Minutes ago • All levels
Rigging

Job Description

THE THIRD FLOOR is looking for a Previs Rigger/Modeler based in British Columbia. This full-time, remote, project-based role involves designing and building highly optimized low-polygon assets for real-time Maya workflows. The candidate will create environments, props, and characters from concept art, storyboards, or scripts, ensuring they align with the director's vision. Responsibilities include texturing, rigging, and lighting models efficiently, with a strong focus on artistic detail and technical specifications for previs concepts like alpha/transparency cards and animated UVs.
Good To Have:
  • Autodesk Motion Builder
  • Mudbox
  • ZBrush
Must Have:
  • Design accurate models from storyboards, concept art, and/or script pages.
  • Build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments.
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Understand concepts used heavily in previs such as the creation alpha/transparency cards and animated UV's for visual effects.
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often have to toss out ideas and start fresh.
  • Maintain high consistent standard of quality and speed.
  • Strong knowledge of low-polygon modeling.
  • Good knowledge of real-time OpenGL techniques for lighting and FX.
  • Proficiency in Autodesk Maya, Unreal, Photoshop, Substance Painter.
Perks:
  • Coffee Wednesdays
  • Learning and development opportunities
  • Generous benefits

Add these skills to join the top 1% applicants for this job

autodesk-maya
concept-art
unreal
game-texts
motion-builder
lighting-shading
blueprints
mudbox
substance-painter
open-gl
photoshop
zbrush
maya
autodesk

THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.

Assets are built quickly and must be highly optimized for real-time workflow in Maya. Our Previs Rigger/Modeler must be able to take artistic direction from a wide spectrum of sources to produce environments, props, and characters that best represent the director's vision. The ideal candidate will have a strong sense of design and feel comfortable filling in the gaps of information to ensure each asset looks its best.

Strong Knowledge of low-polygon modeling is a must and as well as good knowledge of real-time OpenGL techniques for lighting and FX.

\* Project Based \* Full Time - Remote Position \* Must be in British Columbia \*

Responsibilities:

  • Design accurate models from storyboards, concept art, and/or script pages.
  • Build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments
  • Texture, rig, and light models quickly and efficiently.
  • Transfer and/or create lower resolution models from higher resolution models.
  • Understand concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV's for visual effects.
  • Possess an artistic eye for detail and understand the technical specifications for each project.
  • Work well on a team and successfully take direction from a supervisor.
  • Adapt quickly and accept change – often have to toss out ideas and start fresh.
  • Maintain high consistent standard of quality and speed

Essential Skills:

  • Autodesk Maya
  • Unreal
  • Photoshop
  • Substance Painter
  • Autodesk Motion Builder (a plus)
  • Mudbox (a plus)
  • ZBrush (a plus)

Set alerts for more jobs like Previs - Rigger/Modeler (British Columbia Based)
Set alerts for new jobs by The third floor
Set alerts for new Rigging jobs in Canada
Set alerts for new jobs in Canada
Set alerts for Rigging (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙