Principal Generalist Programmer - Dead by Daylight | Programmeur·se Généraliste Principal·e - Dead by Daylight

6 Months ago • 15 Years + • Backend Development

Job Summary

Job Description

Behaviour Interactive seeks a Principal Generalist Programmer for their Dead by Daylight team. Responsibilities include delivering and refactoring game systems (tooling, backend, player-facing code, platform-specific implementations), fixing bugs and performance issues, ensuring cross-platform functionality, collaborating with multiple teams (design, UI, backend, art), and mentoring junior programmers. The ideal candidate has at least 15 years of game development experience, expert C++ proficiency, and a solution-oriented collaborative spirit. Experience with Unreal Engine 5 and backend development is a plus. The role involves working on a live game-as-a-service (GaaS) and requires addressing challenging technical problems across diverse platforms.
Must have:
  • 15+ years game dev experience
  • Expert C++ proficiency
  • System design & implementation
  • Bug fixing & performance optimization
  • Cross-platform development
  • Collaboration & mentorship
Good to have:
  • Unreal Engine 5 experience
  • Backend development (NodeJS, TypeScript, AWS)

Job Details

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolved around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a principal programmer to join the Dead by Daylight systems team. Dead by Daylight (DbD) is a game as a service (GaaS), and the systems team is part of a larger production that includes other programming teams, game design, art, animation, and other disciplines. The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. Some features even require coding not only in the game code, but also in the backend code. 

To help us achieve our long-term vision with DbD, we are looking for a Principal Generalist Programmer to integrate the team and play a pivotal role in shaping the future of the game by being accountable for the delivery of major system features. 

In this role you will:

    • Deliver systems. You will code new systems and refactor existing systems, working on a wide variety of features ranging from tooling and backend to player-facing code and platform-specific implementations.
    • Fix bugs. Dead by Daylight is a live game as a service where features are continually added or improved. This introduces bugs and other issues. The Principal Programmer is expected to tackle challenging and difficult-to-reproduce critical bugs.
    • Fix performance and memory issues. As with any GaaS, performance and memory issues can arise. You will profile the game, identify bottlenecks, and optimize accordingly.
    • Ensure features and bugs are delivered on all platforms. The game is supported on numerous platforms, from PC to current and past-generation consoles. You will guarantee the game functions flawlessly across all platforms.
    • Collaborate with teams. Most system features involve cross-functional collaboration with game design, UI, backend programming, and art teams. Effective communication and teamwork are essential to deliver successful features.
    • Mentor junior programmers. As a principal programmer, you will contribute to the growth of the team by sharing knowledge, skills, and best practices.

What are we looking for

    • Proven track record in game development with a minimum of 15 years of experience.
    • You are a generalist who is comfortable working on a wide variety of things: low- and high-level code, features and bugs.
    • Expert proficiency in C++.
    • You need to be solution-oriented and possess a collaborative spirit.
    • Experience with Unreal Engine 5 is a plus.
    • Experience with backend development (NodeJS, TypeScript, AWS) is a plus.

Êtes-vous prêt à révolutionner l’industrie du jeu vidéo grâce à votre expertise en programmation de gameplay ? Rejoignez notre équipe dynamique et devenez un acteur clé dans l’élaboration des expériences de jeu. Nous recherchons actuellement un programmeur de gameplay senior pour rejoindre notre équipe. En tant que programmeur de gameplay senior, vous serez à l'avant-garde d'un projet passionnant, mettant en œuvre de nouvelles mécaniques de jeu et contribuant à améliorer celles existantes.

Prêt à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactive est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

Nous recherchons un programmeur principal pour rejoindre l'équipe des systèmes de Dead by Daylight. Dead by Daylight (DbD) est un jeu en tant que service (GaaS), et l'équipe des systèmes fait partie d'une production plus vaste qui comprend d'autres équipes de programmation, de conception de jeux, d'art, d'animation et d'autres disciplines. L'équipe des systèmes travaille sur une grande variété de fonctionnalités qui sont de nature très diverse mais qui ont en commun de former les systèmes sous-jacents sur lesquels le jeu est basé : le flux de jeu, les archives, les performances, les temps de chargement, les plateformes multiples, les consoles et autres. Certaines fonctionnalités nécessitent même du codage non seulement dans le code du jeu, mais aussi dans le code backend.

Pour nous aider à réaliser notre vision à long terme avec DbD, nous recherchons un programmeur généraliste principal pour intégrer l'équipe et jouer un rôle central dans l'élaboration de l'avenir du jeu en étant responsable de la livraison des principales fonctionnalités du système.

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About The Company

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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