You will be a key member of the growing engineering team for a new project. You will be responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.
Responsiblities
- Architect, refactor and maintain rendering pipelines and features
- Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
- Work with the technical art team to develop specifications and new graphics features
- Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
- Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console
Requirements
- 5+ years of experience with graphics related responsibilities in commercial game project development
- Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
- Experience with Unreal Engine 4 or 5
- Strong knowledge of shader languages and GPU hardware, and performance analysis tools
- Strong math/3d geometry skills
- Authorization to work in the United States
Advantages
- Degree in Computer Science or related fields, or equivalent experience
- Experience with multi-disciplinary work with large-scale game engine architecture
- Strong work ethic, self-motivated and self-directing, strong communication skills
- Experience with deep performance optimization and tuning
- Prior work, personal or professional, that shows exceptional insight and skill of execution
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.