Senior 2D Unity Technical Artist

1 Month ago • All levels • 2D Art

Job Summary

Job Description

Tether Studios, a leading developer of skill-based mobile games, is seeking a Senior 2D Unity Technical Artist. This role involves integrating art assets into Unity applications, maintaining artistic vision, optimizing performance, and navigating technical platform limitations. Responsibilities include creating and animating user interfaces, 2D backgrounds, and visual effects within the Unity editor. The artist will collaborate with the Art Director and engineering team, optimize UI and visual effects, and oversee the implementation of rendering techniques like particle systems and shaders. The role also involves bridging the gap between artists and developers, solving technical issues, developing tools to optimize workflows, creating optimized shaders, and mentoring non-technical artists. The ideal candidate will have expert experience in Unity, including creating stylized visual effects, setting up UI, and 2D animation. Knowledge of C#, mobile platform development, and shaders is essential, along with strong artistic and technical workflow understanding and excellent Photoshop skills.
Must have:
  • Expert experience in Unity
  • Experience creating stylized visual effects in Unity
  • Experience setting up UI in Unity and canvas system
  • Experience with 2D Unity animation
  • Knowledge of Unity3D scripting language C#
  • Experience developing for mobile platforms (iOS and Android)
  • Ability to create and modify tools, scripts, or assets for mobile
  • Strong understanding of shaders
  • Ability to identify technical constraints and create solutions
  • Mind for artistic and technical workflows
  • Strong decision-making for quality and efficiency
  • Ability to provide production status updates
  • Excellent Adobe Photoshop knowledge
Good to have:
  • Experience in a 3D package (Maya) or similar
  • Experience with Spine and Unity integration
  • Ability to create 2D & 3D art
  • Graphic design skills for game user interfaces
  • Artistic sensibility for animation

Job Details

About

Tether Studios is the world's #1 developer of skill-based mobile games. We are a small team of passionate game makers that have shipped 27 mobile games to 25+ million players who've played billions of tournaments.  

What you'll do

As a Senior 2D Unity Technical Artist you will ensure that art assets are easily integrated into apps built with Unity, while creating and maintaining the artistic vision, maximizing performance and navigating the various technical limits of the chosen platform. 

You will feel right at home working with the canvas system in Unity, building and animating complex and responsive user interfaces, as well as animating 2D backgrounds and visual effects. Working within the Unity editor to “bring the game to life,” you will have significant influence on the creative process. You will evangelize the highest standards of visual fidelity while leading the charge as our team creates new and exciting products. You will be called upon to not only put empowering tools in place, but also to investigate and implement new processes and techniques. You will:

Responsibilities

  • Work directly with the Art Director and engineering team on multiple projects, making our world-class mobile products beautiful and aspirational.
  • Work directly with the product owner and the UI artists to create optimized and beautiful UI and visual effects in Unity.
  • Work directly with the Art Director to create UI and other game specific animations.
  • Research and oversee the implementation of rendering techniques such as particle systems, shaders, custom plugins, and scripts within Unity.
  • Work closely with the game artists to bridge the gap between artists and developers.
  • Lead the charge on problem solving for technical issues that may arise from other programs when working within Unity.
  • Communicate with artists, find pain points and develop new tools to optimize production workflows.
  • Create highly optimized mobile shader/material directories for artists to use within Unity across all projects.
  • Be creative! Openly suggest more beautiful, fun and dynamic ways to do things, and back that up by trying. We want to learn from you!
  • Evangelize your point of view. Give and seek open feedback. Evolve. Be comfortable educating your peers on how you make technical artistry happen.
  • Mentor and work with non-technical artists.
  • Create accurate and detailed documentation and keep it up to date.

You'll have

  • Expert experience in Unity.
  • Experience creating stylized visual effects within Unity, and visual effects in general.
  • Experience in setting up UI in Unity. Expert knowledge of how canvas works.
  • Experience with 2D Unity animation in Unity.
  • Knowledge of the Unity3D main scripting language C#.
  • Experience developing for mobile platforms (iOS and Android).
  • Ability to create and modify existing tools, scripts, or assets for mobile.
  • Strong understanding of shaders.
  • Ability to proactively seek out and identify technical constraints while conceptualizing, and executing solutions through the creation of new tools.
  • A mind for both artistic and technical workflows.
  • Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
  • Ability to provide detailed information on status of game production, builds and specific deliverables.
  • Excellent Adobe Photoshop knowledge.

Bonus Points

  • Experience in a 3D package (Maya) or similar.
  • Experience with Spine and Unity integration.
  • Ability to create 2D & 3D art.
  • Graphic design skills applied to game user interfaces is a massive advantage
  • Artistic sensibility for animation in general

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