Senior 3D Character Artist

1 Month ago • 6 Years +

Job Summary

Job Description

As a Senior 3D Character Artist, you will be at the heart of art production, working closely with the Art Director, Animators, and other artists. Your main responsibility would be to create and oversee the 3D skin production for brawlers with outsourcing partners, providing clear direction and feedback to external teams. The ideal candidate should have experience in creating high-quality 3D characters, covering the entire process from modeling to implementation within an engine. The role requires a strong communicator who takes ownership, is passionate about games, and strives for better performance.
Must have:
  • 6+ years of experience as a 3D artist with a strong portfolio.
  • Experience with stylized characters optimized for mobile performance.
  • Experience in managing external studios or contractors.
  • Must be a clear and concise communicator.
  • Excellent proficiency in Maya, including technical knowledge.
  • Passion for mobile games and a drive to create visually appealing content.
  • Experience with pipeline management and implementation.

Job Details

We are looking for an experienced Senior 3D Character Artist to join Brawl Stars to oversee the development and delivery of Brawlers and skins.

As a Senior 3D Character Artist, you will be at the heart of our art production, working closely with our Art Director, Animators and other artists in the team. Your main responsibility would be to create and oversee the 3D skin production for our brawlers together with our outsourcing partners. Due to the high amount of content for each update, your work would mainly consist of providing clear direction and feedback to our external teams. The ideal candidate should have proven experience in creating high-quality 3D characters, covering the entire process from modeling to implementation within an engine. All in all, we’re looking for a strong communicator who takes ownership, is passionate about our games, and is continuously striving for better performance.

We pride ourselves on the level of thoughtfulness, quality, and focus put into every aspect of our work. Be it the games themselves or how we present them to our players – we are passionate about not compromising on quality ever and choosing a long-term approach to make Supercell a truly global games company that will last for many decades to come.

Responsibilities

  • Lead and oversee the production of high-quality, stylized 3D character models for Brawl Stars

  • Provide clear, constructive feedback and guidance to external animators to maintain and elevate the quality of the animation.

  • Collaborate with the development team to ensure the animations are feasible and aligns with game mechanics and story.

  • Manage animation workflows to meet production timelines and milestones, be it with internal or external stakeholders.

  • Develop and maintain relationships with external artists and studios, ensuring a productive and positive working environment.

Requirements

  • 6+ years of experience as a 3D artist with a strong portfolio showcasing a wide range of styles and projects.

  • Experience with stylized characters optimized for mobile performance

  • Experience in managing external studios or contractors

  • Must be a clear and concise communicator, able to deliver creative feedback and clear actionable guidance to others

  • Excellent proficiency in Maya, including technical knowledge

  • Passion for mobile games and a drive to create visually appealing content.

  • Experience with pipeline management and implementation

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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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