Senior 3D Generalist

30 Minutes ago • 5 Years +
3D Art

Job Description

Game District is seeking an experienced Senior 3D Generalist to create high-quality 3D assets for Unity-based mobile games. The role involves handling the entire 3D pipeline from concept to rendering, optimizing assets for mobile performance, and ensuring artistic integrity. The ideal candidate will collaborate with design and tech teams, mentor junior artists, and contribute to art direction, while staying updated with emerging tools and techniques in 3D game art.
Good To Have:
  • Experience with VFX, particle systems, and shader creation.
Must Have:
  • Create high-quality 3D assets including characters, environments, props, and UI elements for Unity-based mobile games.
  • Handle the entire 3D pipeline: concept, modeling, sculpting, UV mapping, texturing, shading, lighting, animation, and rendering.
  • Ensure all assets are optimized for mobile performance while maintaining artistic integrity.
  • Develop and maintain stylized or realistic art styles as per project needs.
  • Work closely with developers to integrate assets into Unity, ensuring correct functionality and visual quality.
  • Collaborate with the design and tech teams to establish and refine art workflows and pipelines.
  • 5+ years of experience as a 3D Artist / Generalist in the gaming industry.
  • At least 2 years focused on Unity mobile projects.
  • Strong knowledge of 3D modeling, animation, rigging, lighting, and rendering pipelines.
  • Proficiency with Maya / Blender / 3ds Max (modeling & animation).
  • Proficiency with Substance Painter / Designer, Photoshop, ZBrush (texturing & sculpting).
  • Proficiency with Unity 3D (integration, materials, shaders, optimization).
  • Deep understanding of PBR workflows, real-time rendering, and mobile asset optimization.
  • Strong sense of composition, color, scale, and detail.
  • Familiarity with game pipelines, asset management, and version control tools (Git, Perforce, etc.).

Add these skills to join the top 1% applicants for this job

real-time-vfx
particle-systems
rendering
uv-mapping
3ds-max
rigging
visual-consistency
3d-modeling
github
unity
game-texts
lighting-shading
texturing
composition
git
substance-painter
perforce
photoshop
zbrush
maya
blender

Key Responsibilities

  • Create high-quality 3D assets including characters, environments, props, and UI elements for Unity-based mobile games.
  • Handle the entire 3D pipeline: concept, modeling, sculpting, UV mapping, texturing, shading, lighting, animation, and rendering.
  • Ensure all assets are optimized for mobile performance while maintaining artistic integrity.
  • Develop and maintain stylized or realistic art styles as per project needs.
  • Work closely with developers to integrate assets into Unity, ensuring correct functionality and visual quality.
  • Collaborate with the design and tech teams to establish and refine art workflows and pipelines.
  • Mentor junior artists and contribute to art direction and visual consistency across projects.
  • Troubleshoot and resolve technical and artistic issues related to 3D assets and rendering.
  • Stay up-to-date with emerging tools, techniques, and trends in 3D game art and mobile optimization.

Required Skills & Experience

  • 5+ years of experience as a 3D Artist / Generalist in the gaming industry, with at least 2 years focused on Unity mobile projects.
  • Strong knowledge of 3D modeling, animation, rigging, lighting, and rendering pipelines.
  • Proficiency with industry-standard tools such as:
  • Maya / Blender / 3ds Max (modeling & animation)
  • Substance Painter / Designer, Photoshop, ZBrush (texturing & sculpting)
  • Unity 3D (integration, materials, shaders, optimization)
  • Deep understanding of PBR workflows, real-time rendering, and mobile asset optimization.
  • Strong sense of composition, color, scale, and detail.
  • Experience with VFX, particle systems, and shader creation is a plus.
  • Familiarity with game pipelines, asset management, and version control tools (Git, Perforce, etc.).

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