Senior AI Programmer - Blight: Survival | Programmeur·se IA sénior·e - Blight: Survival

1 Year ago • 5 Years +

Job Summary

Job Description

Senior AI Programmer needed for Blight: Survival with 5+ years of experience in C++ and game AI programming. Must have shipped at least one game.
Must have:
  • C++ Programming
  • Game AI
  • Gameplay Programming
  • Shipped Games
Good to have:
  • Movement AI
  • Navigation AI
  • Decision Making AI
  • Technical Problem Solving
Perks:
  • Flexible Work
  • Gaming Environment

Job Details

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster. 

In this role you will:

    • Write a clear, maintainable and well-documented code.
    • Debug and optimize your code at a low and high levels to ensure optimal performance and quality.
    • Assess and communicate around the possible impacts of a change in the code.
    • Participate actively to the code reviews.
    • Work within a cross-discipline team on the development of various game features – mostly related to the AI
    • Test carefully the newly implemented features and suggest improvements.
    • Develop technical solutions that answer to the game’s needs and to our standards in terms of quality and performance.
    • Ensure that all the constraints have been taken into account while developing our games.
    • Keep updated of the latest technological trends. 

What we’re looking for:

    • You have written clear and maintainable code for at least 5 years.
    • You possess a previous experience in gameplay programming with at least one game shipped.
    • You are really comfortable with programming – especially in C++.
    • You’ve got experience in programming movement, navigation, and decision-making AI.
    • You love solving challenging technical problems with the most effective solution.
    • You are able to prioritize, plan, and organize your work & time, and work within deadlines.
    • You have a strong interest and a real enthusiasm for video games and the gaming environment we work in.
    • You have strong communication and interpersonal skills.
    • You are thriving on change and can adapt to changing needs and requirements.
Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre. 

Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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Montreal, Quebec, Canada (Hybrid)

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Toronto, Ontario, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

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Montreal, Quebec, Canada (Hybrid)

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