Senior Audio Programmer - Dead by Daylight

8 Months ago • 4-8 Years
Sound Design

Job Description

Behaviour Interactive is seeking a Senior Audio Programmer to join the Dead by Daylight team. This role involves managing the technical aspects of the sound design pipeline, collaborating with the Audio Director and sound designers, developing new systems, improving existing pipelines, and troubleshooting issues related to sound banks, leaks, voice usage, and performance/memory optimization. The ideal candidate will have experience with the full game production cycle, strong Unreal 5 and Wwise proficiency, and excellent C++ skills. They will be passionate about high-quality audio and capable of adapting to changing priorities in a fast-paced environment. The role requires close collaboration with various teams including programming, game design, art, and animation, within a game as a service (GaaS) environment.
Must Have:
  • Experience with full game production cycle
  • Proficient in Unreal 5 and Wwise
  • Strong C++ skills
  • Passion for high-quality audio
  • Problem-solving abilities

Add these skills to join the top 1% applicants for this job

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Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Behaviour is looking for a Senior Audio Programmer to fill a new critical role on Dead by Daylight.  Dead by Daylight (DbD) is a game as a service (GaaS), and the systems team is part of a larger production that includes other programming teams, game design, art, animation, and other disciplines.

As a Senior Audio Programmer, you will play a crucial role in the technical management of the audio pipeline for Dead by Daylight. You will collaborate with the Audio Director and sound designers to achieve the development vision. You will develop new systems, improve existing pipelines, and solve technical issues to elevate the game's audio quality, we use Wwise as our audio solution.

In this role you will:

    • Manage the technical aspect of the sound design pipeline for Dead by Daylight in collaboration with the audio director; 
    • Collaborate closely with sound designers to help them achieve their medium and long-term development vision; 
    • Conduct research and develop new systems that support sound design in the game; 
    • Improve current system pipelines related to sound design; 
    • Solve problems related to sound design in the game, such as downloading sound banks, sound element leaks, voice usage, and improving performance and memory usage. 

What we’re looking for:

    • Experience with the entire production cycle for multiple video games, from preproduction to live operations; 
    • Comfortable with audio programming in a game; 
    • Strong experience with Unreal 5 and Wwise;
    • Proficient with C++; 
    • A person passionate about "high quality audio"; 
    • Ability to adapt to changes and work under pressure while meeting agreed deadlines.  
Behaviour est à la recherche d’un·e Programmeur·euse Audio Sénior·e pour occuper un nouveau poste important au sein de l’équipe de Dead by Daylight™. Dead by Daylight (DbD) est un jeu en tant que service (GaaS), et l'équipe système fait partie d'une production plus vaste qui comprend d'autres équipes de programmation, de conception de jeux, d'art, d'animation et d'autres disciplines.

En tant que Programmeur·euse Audio Sénior·e, vous jouerez un rôle crucial dans la gestion technique du pipeline audio de Dead by Daylight. Vous collaborerez avec le directeur audio et les concepteurs·trices sonores pour atteindre "la vision de développement". Vous développerez de nouveaux systèmes, améliorerez les pipelines existants et résoudrez des problèmes techniques pour élever la qualité audio du jeu, nous utilisons Wwise comme solution audio. 

Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

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