Are you passionate about crafting immersive player experiences through your animations by bringing compelling characters to life? Our award winning Animation team is looking for a Senior Gameplay Animator that will collaborate with our Designers and Gameplay Programmers to create fresh and innovative traversal, combat, hero, and boss gameplay experiences to that will captivate and thrill our players. At Insomniac Games, we're passionate about crafting exceptional animations for AAA games and delivering outstanding new player experiences while fostering well-being!
Essential Duties and Responsibilities include the following:
Develop high-quality animations for gameplay characters and cinematics, ensuring alignment with artistic direction and technical standards.
Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and propriety engine tools.
Independently troubleshoot and resolve issues that arise.
Gameplay responsibilities include hero traversal, combat, boss, mission and open world animations at the highest level using advanced skills in game engine tools.
Cinematic responsibilities include: Previz, layout, mocap, assembly, in game implementation and polish.
Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
Write and maintain JIRA tasks. Collaborate with Leads and Project Managers on prioritizing the backlog and ensuring timely completion of animation tasks.
Support independent and embedded Co-Dev resources, organizes work for Ex-Dev resources, creates briefs, and reviews and integrates their deliverables.
Guide, tutor, and aid others based on established workflows and provide technical support.
Maintain comprehensive documentation of animation processes and techniques to support knowledge sharing and continuity within the team.
Explore and establish new techniques to improve efficiency, workflow, and visual fidelity in our animation pipeline. Stay updated with industry trends and technologies to push the boundaries of animation quality.
Other duties may be assigned
Supervisory Responsibilities: This job has no supervisory responsibilities, however this role mentors more junior artists.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills:
Advanced knowledge of Maya
Knowledge of Microsoft Office Suite
MotionBuilder and Adobe Premiere a plus
Knowledge of common state machine flow in any game engine a plus
We look forward to hearing from you. Please use the link below and apply. Thank you!
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At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.