Senior Graphics Engineer II

2 Hours ago • 5 Years + • Graphics Engineer • $150,000 PA - $185,000 PA

Job Summary

Job Description

As a Senior Graphics Engineer II at Skydance Interactive, you'll be a key member of the engineering team for a new project, responsible for all aspects of game graphics and visual presentation. You'll architect, maintain, and refactor rendering pipelines and features; design, write, debug, and refine rendering systems, tools, and infrastructure; collaborate with the technical art team to develop specifications and new graphics features; and optimize graphics and effects for performance across various devices (mobile, PC, high-end consoles). The role requires bridging the gap between engineering, hardware, and the creative team's vision. Skydance is seeking an experienced engineer with a passion for pushing the boundaries of VR gaming.
Must have:
  • 5+ years experience in game graphics
  • Advanced C++ programming skills
  • Shader languages and GPU knowledge
  • Strong 3D geometry and math skills
  • Performance optimization expertise

Job Details

At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
 

We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
 
Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.
  

For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at  https://skydance.com/privacy-personnel/.
 

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You will be a key member of the growing engineering team for a new project. You will be
responsible for all aspects of the development related to graphics and visual presentation of the game. You will be a bridge between the engineering and hardware and the creative team and their game vision.

Responsiblities

    • Architect, refactor and maintain rendering pipelines and features
    • Design, write, debug and refine rendering systems, features, tools and infrastructure as needed
    • Work with the technical art team to develop specifications and new graphics features
    • Optimize graphics and effects to maximize performance and efficiency on CPU and GPU.
    • Optimize systems for performance across a wide range of devices, from mobile to PC to high-end console

Requirements

    • 5+ years of experience with graphics related responsibilities in commercial game project development
    • Advanced knowledge of C++ programming language applied in various areas of project development, other languages are a plus
    • Strong knowledge of shader languages and GPU hardware, and performance analysis tools
    • Strong math/3d geometry skills
    • Authorization to work in the United States
The salary range for this position in Los Angeles is $150,000 – $185,000.  The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Interactive #LI-hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.

Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at information.security@skydance.com

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About The Company

About Skydance Media 

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter.


About Skydance Interactive

Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. 


About Animation

In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly affects our daily lives. Split, directed by Vicky Jenson (Shrek) and written by Linda Woolverton, tells the story of Elian, a teenager who comes of age using her magical powers to defend her family when the opposing forces of light and darkness threaten to divide her kingdom. Nathan Greno (Tangled) is set to direct Powerless. The studio is located in Los Angeles, CA. 

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