As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments, including R&D, Art, Modeling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.
Responsibilities
- Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
- Follows a brief to produce complex production ready rig deformations.
- Works with Animators to aid with deformation rigs to provide a broad range of motion.
- Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
- Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
- Troubleshoots and fixes rig issues.
- Collects artistic feedback and fine tunes rig behavior.
- Works within the pipeline and rigging standards.
- Keeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
- Delivers on time following Production quality standards.
- Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
- Works together with the team, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
- Follows the Supervisor’s and Lead's guidance.
Requirements
- 5+years in VFX or animation industries.
- 3+ years in the animation industry.
- Strong artistic and technical rigging skills.
- Proficiency within a character pipeline.
- Proficiency in using Maya in a production environment.
- Experience with sculpting tools in Body, Face and Shot-Finaling.
- Solid understanding of the principles of animation.
- Extensive anatomical knowledge of facial muscles and their kinematics functions.
- Advanced Python scripting follows coding standards including Qt Interfaces and UX.
- Desirable C/C++ development knowledge.
- Knowledge of artistic modeling and anatomy tools is a plus.
- High English level.
- Spanish desirable.