Senior Rigging Artist

5 Minutes ago • 5 Years +
Rigging

Job Description

As a Senior Rigger at Skydance Animation Madrid, you will collaborate with various departments like R&D, Art, Modeling, Layout, and Animation. Your primary role involves developing, implementing, maintaining, and supporting character and prop deformation rigs for use in Crowds, Layout, and Animation. You will focus on procedural rig components, produce complex production-ready rig deformations, and work with animators to ensure broad range of motion. This role requires troubleshooting rig issues, collecting artistic feedback, and contributing to a stronger creative and technical environment.
Good To Have:
  • C/C++ development knowledge
  • Knowledge of artistic modeling and anatomy tools
  • Spanish desirable
Must Have:
  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial and mechanical rig systems to be used by other departments.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Delivers on time following Production quality standards.
  • Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team, providing them with support, guidance and instruction.
  • Follows the Supervisor’s and Lead's guidance.
  • 5+ years in VFX or animation industries.
  • 3+ years in the animation industry.

Add these skills to join the top 1% applicants for this job

real-time-vfx
rigging
anatomy
cpp
game-texts
python
kinematics
maya

As a Senior Rigger you will work closely with the Rigging Supervisor and a variety of departments, including R&D, Art, Modeling, Layout and Animation, to develop, implement, maintain and support character and prop deformation rigs for use in Crowds, Layout and Animation.

Responsibilities

  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial and mechanical rig systems to be used by other departments, such as Crowds, Animation and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up with current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Prototype, develops and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team, providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor’s and Lead's guidance.

Requirements

  • 5+years in VFX or animation industries.
  • 3+ years in the animation industry.
  • Strong artistic and technical rigging skills.
  • Proficiency within a character pipeline.
  • Proficiency in using Maya in a production environment.
  • Experience with sculpting tools in Body, Face and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles and their kinematics functions.
  • Advanced Python scripting follows coding standards including Qt Interfaces and UX.
  • Desirable C/C++ development knowledge.
  • Knowledge of artistic modeling and anatomy tools is a plus.
  • High English level.
  • Spanish desirable.

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