Senior Lighting Artist

10 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

Senior Lighting Artist with 5+ years experience in CG lighting for advertising, film or animation, expert in Maya, Houdini, Arnold, Nuke, strong understanding of VFX lighting pipeline.
Must have:
  • Maya / Houdini
  • Arnold / Nuke
  • VFX Lighting
  • CG Lighting
Good to have:
  • Unreal Engine
  • Unity / Frostbite
  • Generalist CG/VFX
  • Linux Operating
Perks:
  • Remote Work
  • Global Collaboration

Job Details

Company Description

The Mill is a global creative partner for agencies, production companies and brands, working across all media channels and platforms.

We are trusted specialists in visual effects, creative technologies, and content production. Our projects include the creation of digital products and virtual experiences, as well as world class visual effects and video production.

We are a vibrant network of talented artists, producers, directors, and creative technologists from multinational backgrounds. We nurture innovation, flexibility, and diverse ideas across our studios in London, New York, Los Angeles, Paris, Shanghai, Seoul and India. We are all united by one single ambition: To create extraordinary and memorable work that captivates and excites audiences.

We are The Mill. We create the extraordinary.

This role can be remote in France, UK or Poland, but we cannot accept any applications from outside of these regions

Job Description

The Role

The Lighter is an experienced artist capable of constructing high-quality and calibrated light rigs, along with performing advanced-level tasks such as look development, scene building, and shot lighting. Candidates are expected to demonstrate not only high-level creativity but also a solid understanding of the fundamentals of visual storytelling and cinematography, incorporating aspects such as light, shadow, depth of field, framing, composition, and mood. This artist should possess the ability to independently create and produce high-quality work while thriving in an open environment that encourages training and collaboration among artists.

The Lighter will collaborate not only on asset building and shot execution but also contribute to defining workflows and pipelines to enhance the efficiency and robustness of scene building and lighting processes. Utilizing best practices and techniques, the Lighter will create clean and efficient shading networks, light rigs, render layers, and lightcomps. Collaboration with other department artists within the CG department is crucial to maintaining a continuous pipeline and workflow. This includes cooperation with other Lighting artists at The Mill's various offices worldwide. The Lighter may also be tasked with leading/overseeing the lighting process on a project, involving the organization of tasks, schedules, and ensuring a consistent look and fidelity across the entire project.

Experience in lighting for real-time engines is highly desirable, specifically in Unreal Engine, Unity, and Frostbite.


Details

Local Report: LA Head(s) of CG

Works With: Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs, Artists, Producers, and Coordinators

Responsibilities:

  • Work efficiently and navigate a fast-paced environment
  • Create HDRIs, light rigs using grey chrome balls and macbeth charts
  • Lookdev assets, scene building, shot lighting, create/maintain lightcomps
  • Lighting and rendering photo-real and stylized CG for advertising and digital projects
  • Working closely with other CG/VFX Artists, across multiple locations to deliver the highest quality work
  • Taking on more generalist CG work when needed
  • Leading, supervising and mentoring junior lighters/artists
  • Assisting VFX/CG Leads and Producers to breakdown and bid on projects
  • Collaborate with Directors, Creative Directors, CG Supervisors, VFX Supervisors, and HODs to ensure that all work being delivered meets high level expectations and specific project needs.

Qualifications

  • 5+ years experience minimum
  • Must be a proactive and self-driven creative problem solver
  • Excellent communication skills.
  • Previous experience in Lighting and Rendering CG for advertising, feature film or animation production.
  • Experience using Maya / Houdini / Arnold / Nuke
  • Strong understanding of a VFX lighting production pipeline
  • Excellent communication skills to enable you to work well in a team
  • Ability to troubleshoot and solve problems independently
  • Generalist CG/VFX skills a plus
  • Willingness to learn and grow, with strong time and project management skills.
  • Familiarity with Linux operating systems knowledge

Additional Information

Please click here to review our privacy notices for job applicants.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.

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About The Company

Technicolor Creative Studios is a creative technology company driven by one purpose: The realization of ambitious and extraordinary ideas. We inspire creative companies across the world to produce their most iconic work. Our award-winning teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. 


No idea is too ambitious for us to create to an incredibly high standard. Technicolor Creative Studios provides world class production expertise in Film, Episodic, Gaming, Advertising and Experiential Marketing. Our global network of studios includes The Mill, MPC, Mikros Animation and Technicolor Games. 

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