Senior Programmer, Rendering

6 Minutes ago • 5 Years +
Rendering

Job Description

As a Senior Programmer, Rendering, you will develop, maintain, and optimize game rendering systems and platform-specific features for unannounced AAA console titles. You will collaborate with cross-functional teams, ensure continuous debugging, and prioritize tasks to meet deadlines. Responsibilities include designing, writing, and refactoring visual and special effects systems, optimizing for various platforms, and contributing to the technical roadmap. You will also work with content creators to improve workflows and ensure code stability.
Good To Have:
  • Experience with Unreal Engine 4 or 5 is a plus.
  • Published papers on rendering or effects techniques (ACM SIGGRAPH, GDC, IEEE) is a plus.
Must Have:
  • Develop code with a rendering programming team to support new systems, features, tools, and take advantage of the latest technologies while maintaining a stable code base.
  • Work closely with management, other department leadership and production to meet programming timelines and objectives.
  • Participate in shaping the team's culture by supporting your leader, helping colleagues adopt best practices, and providing constructive feedback based on your expertise.
  • Implement, optimize, and maintain rendering features in collaboration with artists and research and design managers.
  • Optimize systems for unique platforms, focusing on GPU, CPU, and memory usage, including high-end and low-end PC.
  • Work with content creators to help improve their workflow.
  • 5+ years of experience in software development in the gaming industry, in the rendering team.
  • Have participated in the production of at least 2 AAA game titles.
  • Bachelor's degree in computer science or computer engineering or another relevant field or equivalent work experience deemed adequate.
  • Strong knowledge of various topics related to real-time rendering (lighting, shading, global illumination, post-processing, etc.).
  • Knowledge of graphical application programming interfaces (DirectX 11 or 12, consoles) and graphical functions.
  • Experience in applying coding best practices.
  • Experience programming large-scale console games at all stages of the life cycle, including prototyping, production, and shipping.
  • Experience with memory management, multi-threading, and cross-platform development.
  • Good organizational and writing skills.
  • Understanding of system optimization and excellent debugging skills.

Add these skills to join the top 1% applicants for this job

problem-solving
rendering
unreal
game-texts
quality-control
lighting-shading
prototyping
direct-x

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Since its launch in 2010, Warner Bros. Games Montréal has more than 300 employees and continues to grow and recruit additional talents. Working with some of Warner Bros. Studios’ biggest brands, including DC Entertainment, the studio is dedicated to developing AAA videogames.

WB Central Games Technologies (CGT) and WB Games Montreal, a division of Warner Bros. Interactive Entertainment (WBIE), are seeking a Senior Programmer, Rendering with extensive rendering and platform optimization experience to join our talented team working on unannounced AAA console titles.

As a member of the central programming team, you will collaborate with designers, artists, and technology leads at several WB Games studios to develop immersive gameplay experiences with industry leading visuals. Specifically, you will be working to support a talented team of expert programmers that are building a vision for future games at Warner Bros. and will be partnered directly with games in development, including projects at Avalanche Software and NetherRealm.

Your New Role…

In this role, you will work as part of a programming team to develop, maintain, and optimize systems and tools related to game rendering and platform-specific features. You will coordinate with and support other departments to ensure continuous debugging of issues. You will also be responsible for prioritizing tasks and working with production and technical leadership to keep assigned tasks within established deadlines. You will play a key role in solving problems or situations that impact your team and projects. You will ensure that the technical documentation related to the development of the team is complete and up to date.

Your responsibilities include the design, authoring, maintenance and refactoring of visual and effects systems. You should have a strong focus on innovation and leverage a deep technical background and experience. You will contribute to the roadmap, architecture, technical and business delivery of various software applications. Strong soft skills are required to collaborate with various game teams, to gain buy-in and enhance these solutions. You will also work closely with QA and technical leadership to ensure the stability and accuracy of code and authoring systems by identifying, communicating and resolving defects.

Your Role Accountabilities...

  • Develop code with a rendering programming team to support new systems, features, tools, and take advantage of the latest technologies while maintaining a stable code base.
  • Work closely with management, other department leadership and production to meet programming timelines and objectives.
  • Participate in shaping the team's culture by supporting your leader, helping colleagues adopt best practices, and providing constructive feedback based on your expertise.
  • Implement, optimize, and maintain rendering features in collaboration with artists and research and design managers.
  • Optimize systems for unique platforms, focusing on GPU, CPU, and memory usage, including high-end and low-end PC.
  • Work with content creators to help improve their workflow.

Qualifications & Experience…

  • 5+ years of experience in software development in the gaming industry, in the rendering team.
  • Have participated in the production of at least 2 AAA game titles.
  • Bachelor's degree in computer science or computer engineering or another relevant field or equivalent work experience deemed adequate.
  • Strong knowledge of various topics related to real-time rendering (lighting, shading, global illumination, post-processing, etc.).
  • Knowledge of graphical application programming interfaces (DirectX 11 or 12, consoles) and graphical functions.
  • Experience in applying coding best practices.
  • Experience programming large-scale console games at all stages of the life cycle, including prototyping, production, and shipping.
  • Experience with memory management, multi-threading, and cross-platform development.
  • Experience with Unreal Engine 4/5 is a plus.
  • Good organizational and writing skills.
  • Understanding of system optimization and excellent debugging skills.
  • Creativity, results-oriented, self-motivation, resourcefulness, problem solving.
  • Ability to collaborate with interdepartmental teams in programming and content creation.
  • Published papers on rendering or effects techniques (ACM SIGGRAPH, GDC, IEEE) is a plus.

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