Senior SFX Artist (Sound Designer)

2 Months ago • 3 Years +

Job Summary

Job Description

The Senior Sound Designer will craft immersive audio experiences for a AAA survival city-building game, designing dynamic soundscapes and implementing real-time audio effects using Unreal Engine. Responsibilities include designing sound effects, working with Unreal Engine’s Sound System, developing adaptive sound systems, collaborating with programmers, and optimizing sound design for open-world and multiplayer performance. The role involves recording, editing, and mixing high-quality SFX assets to ensure a high-quality audio experience.
Must have:
  • 3+ years of game sound design experience.
  • Expertise in Unreal Engine 5’s Sound System, Wwise, or FMOD.
  • Experience designing procedural and adaptive audio systems.
  • Understanding of physics-based and interactive audio.
  • Passion for immersive soundscapes in survival games.
  • Onsite position.
Perks:
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

We are seeking a Senior Sound Designer to craft immersive audio experiences for our AAA survival city-building game. You will be responsible for designing dynamic soundscapes, implementing real-time audio effects, and ensuring a high-quality audio experience.


Responsibilities

  • Design and implement immersive sound effects, including environment, UI, and combat sounds.
  • Work with Unreal Engine’s Sounds System and procedural audio tools.
  • Develop adaptive sound systems that respond to gameplay and world events.
  • Collaborate with programmers to implement spatial audio and real-time mixing.
  • Record, edit, and mix high-quality SFX assets.
  • Optimize sound design for open-world and multiplayer performance.


Requirements

  • 3+ years of experience in game sound design.
  • Strong expertise in Unreal Engine 5’s Sound System, Wwise, or FMOD.
  • Experience designing procedural and adaptive audio systems.
  • Understanding of physics-based and interactive audio.
  • Passion for immersive soundscapes in survival and city-building games.
  • Onsite position.


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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