Senior Staff Technical Artist

28 Minutes ago • All levels
Technical Art

Job Description

This role involves collaborating with artists and engine programmers to design rendering solutions, write Shaders, and implement art effects. Key responsibilities include defining art resource specifications, optimizing game performance through profiling, troubleshooting tool and engine issues, and developing tools to enhance art workflow efficiency. The Senior Staff Technical Artist will also research and apply new tools and engine features, creating example projects and promoting technical applications.
Must Have:
  • Design rendering solutions, write Shaders, implement art effects.
  • Define art resource specifications for project assets.
  • Perform game performance profiling, design optimization.
  • Resolve tool/engine issues with artists/programmers.
  • Develop tools to improve art workflow efficiency.
  • Research new tools/engine features, develop examples.
  • Solid art foundation (structure, light, color, material).
  • Familiar with Houdini/Blender, 3dMax/Maya, Substance.
  • Proficiency in Python or Vex scripting, plugin development.
  • Familiar with Cg, GLSL, or HLSL Shader languages.
  • Knowledge of common rendering algorithms, computer graphics.
  • Familiar with C# and C++ programming.
  • Proficient in Unreal Engine.
  • Proficient in GPA, Adreno Profiler, RenderDoc, Debugger.
  • Expertise in game character art production, skin/hair/cloth rendering.
  • Excellent team communication, adaptability, willingness to share.
  • Fluent English communication skills.

Add these skills to join the top 1% applicants for this job

communication
rendering
art-pipeline
renderdoc
cpp
unreal
game-texts
c#
houdini
python
glsl
algorithms
maya
hlsl
blender

Team Introduction

Level Infinite is Tencent's international game business brand, dedicated to bringing fun, authentic gaming experiences to global players, allowing them to enter the game world anytime, anywhere; and by building an inclusive, interconnected, and convenient player community to promote sharing and communication.

Level Infinite provides a range of support and services to partner studios, helping them unleash the potential of their products.

Level Infinite's published products include popular games such as "PUBG MOBILE", "Goddess of Victory: NIKKE", "Honor of King", and has partnered with studios to launch multiple products including "Warhammer 40K: Darktide" from Fatshark, "Dune: Awakening" from Funcom, and "Nightingale" from Inflexion Studios.

To learn more about Level Infinite, please visit www.levelinfinite.com and follow our official accounts on Twitter, Facebook, Instagram, and Youtube.

Job Responsibilities

  • Design rendering solutions, write Shaders, and implement art effects with artists and engine programmers.
  • Design art resource specifications to ensure project art assets are executed according to specifications.
  • Perform game performance profiling and design optimization solutions.
  • Work with artists and engine programmers to solve problems encountered during daily use of tools and engines.
  • Identify problems in the art pipeline and develop tools to improve art workflow efficiency.
  • Research and develop new tools and new features for game engines with artists and engine programmers, develop example projects, and promote technical applications.

Job Requirements

  • Solid art foundation: good understanding of structure, light, color, material, etc.
  • Familiar with common art tools: such as Houdini or Blender, 3dMax or Maya, Substance.
  • Familiar with scripting languages: Python, Vex at least one, with plugin tool development experience.
  • Familiar with Shader languages: Cg, GLSL, HLSL at least one.
  • Familiar with common rendering algorithms, computer graphics.
  • Familiar with C#, C++ programming languages.
  • Proficient in Unreal Engine.
  • Proficient in profiling tools: GPA, Adreno Profiler, RenderDoc, Debugger at least one.
  • Proficient in character art production pipeline in games, proficient in rendering techniques for character skin, hair, cloth, etc.
  • Excellent team communication and collaboration skills, able to adapt to new creative challenges, willing to help and share.
  • Fluent English communication skills.

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