Senior Technical Artist

6 Months ago • All levels • Technical Art

Job Summary

Job Description

The Senior Technical Artist will create, maintain, and enhance production tools and workflows for character art, rigging, and animation teams. They will collaborate with other Technical Artists to improve internal processes and design user-friendly tools within Maya, Motion Builder, and Unreal Engine 5 to streamline workflows across all character-related disciplines. This includes working with other departments to ensure consistency between DCC packages and Unreal, developing automated solutions for efficient data processing, sharing knowledge, and troubleshooting issues impacting animators. The role focuses on enhancing workflows from DCC to Unreal through automation and building runtime character systems. The ideal candidate will be responsible for the optimisation of character and animation performance costs.
Must have:
  • Experience developing tools and pipelines for Maya and Motion Builder
  • Strong Python, Maya API, PyQt/Pyside and C++ skills
  • Experience developing ShotGrid Apps, REST API or Web Dev experience
  • Good communication skills
  • Strong problem-solving skills and ability to think outside the box
Good to have:
  • Knowledge of Houdini scripting and tools
  • Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush
  • Familiarity with mGear
  • Familiarity with USD
Perks:
  • Hybrid, flexible work model with no fixed working hours
  • 5 weeks holiday plus 1 additional day for each year of service up to a maximum of 33 days per annum, plus bank holidays
  • Enhanced family leave
  • Bonus scheme
  • Annual wellbeing allowance
  • Private healthcare including medical, dental, and optical cover
  • Mentoring and career development
  • Income protection
  • Life Insurance
  • Relocation assistance and visa sponsorship

Job Details

Location
South (UK) 

Our Mission
To craft life-changing art with game-changing tech and we're committed to bringing together the best talent in the industry to help us fulfil that promise.

Our Values
Greatness through Excellence, Teamwork & Integrity

The Role

You will create, maintain, and enhance production tools and workflows for character art, rigging, and animation teams, collaborating closely with other Technical Artists to refine internal processes. You will design and develop user-friendly tools within Maya, Motion Builder, and Unreal Engine 5 to streamline workflows across all the disciplines working on characters.

Additionally, you will work closely with other departments to ensure consistency between DCC packages and Unreal, while developing automated solutions to process data efficiently for optimised user workflows. You will share knowledge and write clear documentation for tools and workflows, take part to peer code reviews; help troubleshoot and resolve issues impacting animators and maintain the Shotgrid pipeline and data management system. Your work will focus on enhancing workflows from DCC to Unreal through automation as well as building runtime character systems and holding responsibility over optimisation of character and animation performance costs.

Requirements

We believe that skills and experience are not mutually exclusive. For that reason, we encourage candidates to apply even if they feel they don't meet 100% of the desirable requirements listed below.

Your Skill

You bring strong problem-solving abilities, a solid understanding of 3D math (including linear algebra, vectors, and matrices), and the capability to develop and maintain pipelines and tools, particularly for Maya and Motion Builder. You are comfortable with version control systems like Perforce, adhere to established protocols, and have the potential to stand out with knowledge of Houdini scripting and tools.

Essential:

• Extensive experience of developing tools and pipelines for Maya and Motion Builder
• Strong Python, Maya API, PyQt/Pyside and C++ skills, with the ability to write clear, well-structured, and documented code
• Experience developing ShotGrid Apps, REST API or Web Dev experience
• Basic Database Knowledge (SQL, NoSQL, or ShotGrid entity relationships)
• Good communication skills
• Strong problem-solving skills and ability to think outside the box
• Enjoy working both independently and as part of a team

Desirable:

• Knowledge of Houdini scripting and tools
• Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush
• Familiarity with mGear
• Familiarity with USD

Your Experience

You have relevant experience creating character and animation pipelines and tools for games, with expertise in Maya, Motion Builder, Unreal5 and ShotGrid. You are skilled in Python, C++, PyQt/PySide, and Maya API, with a strong understanding of character art, rigging, and animation-related tools and systems.

Essential:

• Maya
• Motion Builder
• Unreal Engine 5
• ShotGrid Apps

Desirable:

• Experience with REST APIs, database knowledge, and automation would be a valuable addition
• Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush

Benefits

In addition to a competitive salary (up to £80,000 base salary), we offer a comprehensive benefits package, including, but not limited to:

• Hybrid, flexible work model with no fixed working hours
• 5 weeks holiday plus 1 additional day for each year of service up to a maximum of 33 days per annum, plus bank holidays
• Enhanced family leave
• Bonus scheme
• Annual wellbeing allowance
• Private healthcare including medical, dental, and optical cover
• Mentoring and career development
• Income protection
• Life Insurance
• Where applicable, relocation assistance and visa sponsorship

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