Senior Technical Artist

4 Months ago • All levels

Job Summary

Job Description

The Senior Technical Artist will create, maintain, and enhance production tools and workflows for character art, rigging, and animation teams. They will collaborate with other Technical Artists to improve internal processes and design user-friendly tools within Maya, Motion Builder, and Unreal Engine 5 to streamline workflows across all character-related disciplines. This includes working with other departments to ensure consistency between DCC packages and Unreal, developing automated solutions for efficient data processing, sharing knowledge, and troubleshooting issues impacting animators. The role focuses on enhancing workflows from DCC to Unreal through automation and building runtime character systems. The ideal candidate will be responsible for the optimisation of character and animation performance costs.
Must have:
  • Experience developing tools and pipelines for Maya and Motion Builder
  • Strong Python, Maya API, PyQt/Pyside and C++ skills
  • Experience developing ShotGrid Apps, REST API or Web Dev experience
  • Good communication skills
  • Strong problem-solving skills and ability to think outside the box
Good to have:
  • Knowledge of Houdini scripting and tools
  • Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush
  • Familiarity with mGear
  • Familiarity with USD
Perks:
  • Hybrid, flexible work model with no fixed working hours
  • 5 weeks holiday plus 1 additional day for each year of service up to a maximum of 33 days per annum, plus bank holidays
  • Enhanced family leave
  • Bonus scheme
  • Annual wellbeing allowance
  • Private healthcare including medical, dental, and optical cover
  • Mentoring and career development
  • Income protection
  • Life Insurance
  • Relocation assistance and visa sponsorship

Job Details

Location
South (UK) 

Our Mission
To craft life-changing art with game-changing tech and we're committed to bringing together the best talent in the industry to help us fulfil that promise.

Our Values
Greatness through Excellence, Teamwork & Integrity

The Role

You will create, maintain, and enhance production tools and workflows for character art, rigging, and animation teams, collaborating closely with other Technical Artists to refine internal processes. You will design and develop user-friendly tools within Maya, Motion Builder, and Unreal Engine 5 to streamline workflows across all the disciplines working on characters.

Additionally, you will work closely with other departments to ensure consistency between DCC packages and Unreal, while developing automated solutions to process data efficiently for optimised user workflows. You will share knowledge and write clear documentation for tools and workflows, take part to peer code reviews; help troubleshoot and resolve issues impacting animators and maintain the Shotgrid pipeline and data management system. Your work will focus on enhancing workflows from DCC to Unreal through automation as well as building runtime character systems and holding responsibility over optimisation of character and animation performance costs.

Requirements

We believe that skills and experience are not mutually exclusive. For that reason, we encourage candidates to apply even if they feel they don't meet 100% of the desirable requirements listed below.

Your Skill

You bring strong problem-solving abilities, a solid understanding of 3D math (including linear algebra, vectors, and matrices), and the capability to develop and maintain pipelines and tools, particularly for Maya and Motion Builder. You are comfortable with version control systems like Perforce, adhere to established protocols, and have the potential to stand out with knowledge of Houdini scripting and tools.

Essential:

• Extensive experience of developing tools and pipelines for Maya and Motion Builder
• Strong Python, Maya API, PyQt/Pyside and C++ skills, with the ability to write clear, well-structured, and documented code
• Experience developing ShotGrid Apps, REST API or Web Dev experience
• Basic Database Knowledge (SQL, NoSQL, or ShotGrid entity relationships)
• Good communication skills
• Strong problem-solving skills and ability to think outside the box
• Enjoy working both independently and as part of a team

Desirable:

• Knowledge of Houdini scripting and tools
• Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush
• Familiarity with mGear
• Familiarity with USD

Your Experience

You have relevant experience creating character and animation pipelines and tools for games, with expertise in Maya, Motion Builder, Unreal5 and ShotGrid. You are skilled in Python, C++, PyQt/PySide, and Maya API, with a strong understanding of character art, rigging, and animation-related tools and systems.

Essential:

• Maya
• Motion Builder
• Unreal Engine 5
• ShotGrid Apps

Desirable:

• Experience with REST APIs, database knowledge, and automation would be a valuable addition
• Experience in creating DCC tools for Substance Painter & Designer, Blender or Zbrush

Benefits

In addition to a competitive salary (up to £80,000 base salary), we offer a comprehensive benefits package, including, but not limited to:

• Hybrid, flexible work model with no fixed working hours
• 5 weeks holiday plus 1 additional day for each year of service up to a maximum of 33 days per annum, plus bank holidays
• Enhanced family leave
• Bonus scheme
• Annual wellbeing allowance
• Private healthcare including medical, dental, and optical cover
• Mentoring and career development
• Income protection
• Life Insurance
• Where applicable, relocation assistance and visa sponsorship

Similar Jobs

Epic Games - Character Concept Outsource Lead (IP)

Epic Games

(On-Site)
1 Month ago
31st Union - Senior Test Automation Engineer

31st Union

San Mateo, California, United States (On-Site)
2 Months ago
Ubisoft - 3D Rigger

Ubisoft

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Electronic Arts - Technical Artist - Tech

Electronic Arts

Shanghai, China (Hybrid)
3 Weeks ago
Epic Games - Creator Evangelist

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Light Speed Studios - Main Engineer

Light Speed Studios

Osaka, Osaka, Japan (On-Site)
5 Months ago
Digital extremes - Senior Character Artist

Digital extremes

London, Ontario, Canada (On-Site)
1 Month ago
aesir - Lead Game Designer

aesir

Munich, Bavaria, Germany (On-Site)
2 Weeks ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Lithuania (On-Site)
7 Months ago
Thunder cloud studio - UE4 GAME DEVELOPER

Thunder cloud studio

Hanoi, Vietnam (On-Site)
11 Months ago
Epic Games - Lead Technical Producer

Epic Games

United States (On-Site)
1 Month ago
Epic Games - Director of UI Programming

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Tencent - Senior Scene Level Designer

Tencent

Suzhou, Jiangsu, China (On-Site)
2 Months ago
Epic Games - Audio Designer (Voiceover)

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Probably Monsters - Build Engineer, Ecosystems (Core Technology)

Probably Monsters

Dallas, Texas, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in United Kingdom

Take-Two Interactive - Health and Safety Manager

Take-Two Interactive

London, England, United Kingdom (On-Site)
1 Month ago
Assystems - Senior Process Engineer

Assystems

Derby, England, United Kingdom (On-Site)
7 Months ago
Unity - Senior Channel Partner Account Manager - EMEA

Unity

Brighton And Hove, England, United Kingdom (On-Site)
2 Weeks ago
Version1 - AI Innovation Lead

Version1

London, England, United Kingdom (Hybrid)
1 Week ago
YouGov - Sustainability Manager

YouGov

London, England, United Kingdom (Hybrid)
2 Weeks ago
Aristocrat Gaming - Game Producer

Aristocrat Gaming

London, England, United Kingdom (Hybrid)
3 Months ago
Just wont die - Technical Artist

Just wont die

Cambridge, England, United Kingdom (Remote)
3 Weeks ago
Monzo - Collections Strategy Analyst

Monzo

London, England, United Kingdom (Remote)
2 Weeks ago
Double Eleven - Lead Programmer (Unreal Engine)

Double Eleven

Middlesbrough, England, United Kingdom (Hybrid)
2 Months ago
Bragg Gaming - Head of Accounting

Bragg Gaming

London, England, United Kingdom (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Gaming and Creative RecruitmentWe are an established recruitment company working in the gaming industry for 20+ years

London, England, United Kingdom (Hybrid)

United Kingdom (Hybrid)

United Kingdom (Hybrid)

United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by g3dk

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug