Studio Art Director - Japan

1 Month ago • 10 Years + • 3D Art • Technical Art

Job Summary

Job Description

Virtuos seeks a Studio Art Director in Tokyo, Japan to lead and manage teams of artists across various projects (AAA, VR/AR, Mobile). Responsibilities include managing communication with teams and clients, establishing art pipelines, ensuring quality control, providing effective communication, mentoring, fostering team spirit, and identifying new talent. The ideal candidate will have at least 10 years of experience in game development, including at least 4 years in a senior leadership role, proven success with Japanese developers/publishers, and fluency in Japanese and English.
Must have:
  • Manage teams of artists
  • Manage client communication
  • Establish art pipelines
  • Ensure quality control
  • 10+ years game dev experience
  • 4+ years senior leadership
  • Japanese/English fluency
  • Experience with Japanese developers

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Virtuos is looking for a natural leader who is sure-fire with their directive, surefooted at fire-fighting, and incessant with preaching best practices on the job. Their directorship always ends with their team delivering tour de force results, making the client satisfied beyond expectation, and making the Artists feel proud of their own work.

They are a firm believer in leading from the front, challenging the wrong for the right, and seeing through a good cause no matter the hardship. An amicable personality that clicks with everyone of every discipline to become another valuable linchpin to our solid foundational structure. 

Responsibilities

•   Manage a team or teams of Junior and Senior Artists of various ranks on a wide spectrum of projects including AAA, VR/AR, Mobile titles.
•   Manage communication with the team and clients on artistic and technical matters.
•   Establish and or improve Art production pipeline in coordination with other disciplines and clients.
•   Eagle eye QC at ensuring deliverables are of expectant artistic and technical standards.
•   Effective writer and speaker at briefing, critiquing, discussion, reportage and problem solving.
•   Instilling best practices in the team through mentoring and experience sharing.
•   Advocating game-developer mind-set in the team beyond mastery of artistic and technical subjects.
•   Fostering positivity and team spirit for building up a strongly bound and cohesive team.
•   Identifying and nurturing new or sprouting talents, participating in recruitment and planning for expansion and personnel career growth.

•   AAA、VR/AR、モバイルタイトルを含む幅広いプロジェクトにおいて、様々なランクのジュニアおよびシニアアーティストのチームを管理する。
•   芸術的、技術的な事柄について、チームやクライアントとのコミュニケーションを管理する。
•   他分野やクライアントと連携し、アート制作のパイプラインを確立、または改善する。
•   期待される芸術的・技術的水準の成果物を保証するため、注意深くクオリティコントロールをする。
•   ブリーフィング、批評、ディスカッション、ルポルタージュ、問題解決において効果的なコミュニケーションをとる。
•   指導と経験の共有を通じて、チームにベストプラクティスを浸透させる。
•   芸術的・技術的テーマの習得にとどまらない、ゲーム開発者としてのマインドセットをチームに提唱する。
•   強固な結束力と団結力のあるチームを構築するために、積極性と団結力を育む。
•   新たな才能や萌芽的な才能を発掘・育成し、採用活動に参加し、事業拡大や人材のキャリアアップを計画する。

Qualifications

•   Bachelor degree in Arts, Graphic Design or related major preferred but outstanding portfolios and a proven industry record will also be considered.
•   Excellent experience in one or more mainstream 3D packages (Maya, 3Ds Max, Photoshop, Zbrush, Substance Painter/Designer, etc.) and well versed in creating and optimizing art pipelines.
•   Strong aptitude in multiple traditional artistic disciplines to complement directorial credibility.
•   Highly organized individual with experience in managing teams of creative minds and effective at collaborating with other disciplines.
•   Passionate about game development and exercises game sensibility when making artistic decisions.
•   Persuasive leadership at enforcing directive and in steering the team to achieving expectant standards.
•   In sync with current demands and with the foresight into future trends and emerging technologies.
•   At least 10 years’ experience with various game styles including AAA titles across major platforms and a proven project completion record.
•   At least 4 years’ experience as a Senior Artist, Lead Artist or Art Team Leader and a proven record of supervising a team to greater competency and efficiency.
•   Proven track record with Japanese developers/publishers and extensive knowledge of the Japanese market is required.
•   Japanese/English professional proficiency required.

•   アート、グラフィックデザイン、または関連専攻の学士号取得者は優遇されます。
•   1つ以上の主流3Dパッケージ(Maya、3Ds Max、Photoshop、Zbrush、Substance Painter/Designerなど)での優れた経験を有し、アートパイプラインの作成と最適化に精通していること。
•   演出家としての信頼性を補完する、複数の伝統的な芸術分野への強い適性。
•   高い組織力を持ち、クリエイティブな頭脳を持つチームのマネジメント経験があり、他分野とのコラボレーションに長けている。
•   ゲーム開発に情熱を持ち、アーティスティックな決断を下す際にゲームの感性を発揮する。
•   説得力のあるリーダーシップで指示を実行し、期待される水準を達成するようチームを導く。
•   現在の需要に同期し、将来のトレンドや新たなテクノロジーに対する先見性を持っている。
•   主要プラットフォームにおけるAAAタイトルを含む様々なスタイルのゲームに10年以上携わり、プロジェクトを完了させた実績があること。
•   シニアアーティスト、リードアーティスト、アートチームリーダーとして4年以上の経験があり、より高い能力と効率性でチームをマネジメントした実績があること。
•   日本のデベロッパー/パブリッシャーとの取引実績があり、日本市場に関する幅広い知識が必要。
•   上級の日本語/英語能力が求められる。

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Tokyo was launched in 2023, 14 years after we first set foot in Japan, to strengthen our partnerships with Japanese game companies. Our key clients include Square Enix, whom we’ve worked with on titles such as Final Fantasy X/X-2,  Final Fantasy XII: The Zodiac Age and, NieR:Automata The End of YoRHa Edition. We are excited to bring creative and technical game services, as well as global perspectives on game creation to our Japanese partners, and help take their games and businesses worldwide.

Job Info

  • Job Function Identification 178
  • Posting Date 01/09/2024, 10:26 AM
  • Locations Japan, Tokyo
  • Job Function Schedule Full time
  • Linkedin Tags #LI-RS1

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