Technical Artist

15 Hours ago • 3-5 Years

Job Summary

Job Description

The Technical Artist will collaborate with artists, designers, and programmers to ensure art assets meet visual and technical requirements. Key responsibilities include creating and maintaining efficient art production pipelines, developing tools and scripts, and optimizing game assets for various platforms. The role requires 3-5 years of experience with proficiency in Unreal Engine, Blender, ZBrush, Substance Painter, and Substance Designer, along with strong understanding of real-time rendering and asset optimization.
Must have:
  • Collaborate with artists, designers, and programmers to ensure art assets meet visual and technical requirements
  • Create and maintain efficient art production pipelines
  • Develop tools, scripts, and workflows to improve team productivity
  • Optimize game assets for performance on multiple platforms
  • Troubleshoot and fix visual or technical issues in assets and scenes
  • Support artists with feedback on asset setup, shaders, rigging, and engine integration
  • Build and maintain simple Control Rig setups in Unreal for animation prototyping
  • Assist with Niagara-based VFX implementation and optimization
  • 3–5 years of experience as a Technical Artist in a game development environment
  • Proficiency with Unreal Engine (blueprints, materials, performance profiling, optimization tools)
  • Strong familiarity with Blender and ZBrush for asset preparation and troubleshooting
  • Experienced in Substance Painter and Substance Designer for texturing pipelines
  • Solid understanding of real-time rendering principles, PBR workflows, and asset optimization
  • Comfortable with version control systems (Git, SVN) in a collaborative multi-artist environment
  • Ability to profile and optimize assets, shaders, and scenes for performance targets
  • Experience building or improving art production tools, scripts, and automation workflows (Python, UE Blueprints, or relevant scripting languages)
  • Strong debugging skills for art-related issues (materials, meshes, lighting, rigging, animation import/export)
  • Basic rigging skills: skinning & rigging in Blender, familiarity with Control Rig in Unreal Engine
  • Basic VFX skills: creating and tweaking effects using Niagara in Unreal Engine
  • Strong problem-solving mindset with attention to detail
  • Good communication skills for bridging art and engineering teams
  • Ability to document processes, tools, and technical constraints clearly
  • Self-driven but collaborative — able to manage time and priorities effectively
Good to have:
  • Proficiency with procedural tools: Unreal Engine’s PCG tool, Blender’s Geometry Nodes, or Houdini
Perks:
  • Competitive rewards
  • Religious holiday allowance (THR)
  • Insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance)
  • Capable devices and relevant software licenses
  • State-of-the-Art Office Space with gym and tatami room
  • Complimentary lunch and coffee
  • Shuttle services
  • Hybrid work system (WFO and WFH)
  • Semi-flexible working hours and replacement hours
  • Paid Overtime
  • Annual & Special Paid Leave (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.)
  • Cash out unused annual leave from the previous year (every February)
  • Mentoring by experts in the game industry or respective fields
  • Premium access to learning materials
  • Regular knowledge-sharing sessions
  • Tailored personal development plan
  • Career Growth Transparency (fair promotions, raises, and role transitions)
  • Job Security (fast track to a permanent employment contract)
  • Well-being Programs (regular well-being check-ups, internal team-building activities, and company-wide events)

Job Details

Responsibilities

  • Collaborate with artists, designers, and programmers to ensure art assets meet visual and technical requirements.
  • Create and maintain efficient art production pipelines.
  • Develop tools, scripts, and workflows to improve team productivity.
  • Optimize game assets for performance on multiple platforms (PC, Consoles, Mobile).
  • Troubleshoot and fix visual or technical issues in assets and scenes.
  • Support artists with feedback on asset setup, shaders, rigging, and engine integration.
  • Build and maintain simple Control Rig setups in Unreal for animation prototyping.
  • Assist with Niagara-based VFX implementation and optimization.
  • Keep up with new tools, workflows, and industry best practices.

Requirements

  • Core Skills & Experience:

3–5 years of experience as a Technical Artist in a game development environment.

  • Proficiency with Unreal Engine (blueprints, materials, performance profiling, optimization tools).
  • Strong familiarity with Blender and ZBrush for asset preparation and troubleshooting.
  • Experienced in Substance Painter and Substance Designer for texturing pipelines.
  • Solid understanding of real-time rendering principles, PBR workflows, and asset optimization.
  • Comfortable with version control systems (Git, SVN) in a collaborative multi-artist environment.
  • Proficiency with procedural tools: Unreal Engine’s PCG tool, Blender’s Geometry Nodes, or Houdini is a plus.

Additional Technical Competencies

  • Ability to profile and optimize assets, shaders, and scenes for performance targets.
  • Experience building or improving art production tools, scripts, and automation workflows (Python, UE Blueprints, or relevant scripting languages).
  • Strong debugging skills for art-related issues (materials, meshes, lighting, rigging, animation import/export).
  • Basic rigging skills: skinning & rigging in Blender, familiarity with Control Rig in Unreal Engine.
  • Basic VFX skills: creating and tweaking effects using Niagara in Unreal Engine.

Soft Skills

  • Strong problem-solving mindset with attention to detail.
  • Good communication skills for bridging art and engineering teams.
  • Ability to document processes, tools, and technical constraints clearly.
  • Self-driven but collaborative — able to manage time and priorities effectively.

What You Get As A Regular Crew

In addition to competitive remuneration and extensive benefits, we offer:

  • Standard Package: Competitive rewards, a religious holiday allowance (THR), and insurance coverage (BPJS Tenaga Kerja, BPJS Kesehatan, private insurance*).
  • Device and Software: Capable devices and relevant software licenses to support our high-performance team.
  • State-of-the-Art Office Space: Our office is designed for collaboration among crews, featuring facilities like a gym and tatami room, as well as additional perks such as complimentary lunch and coffee and shuttle services to make commuting more convenient.
  • Work Hour Flexibility: Our hybrid system provides a flexible approach to work, allowing for a combination of WFO and WFH work schedules. We also offer semi-flexible working hours and replacement hours to accommodate individual needs and unexpected situations.
  • Paid Overtime: We do not condone nor encourage overtime, but we offer fair hourly compensation should overtime is needed.
  • Annual & Special Paid Leave: In addition to the regular paid leave, we provide paid leave for special occasions (paid sick leave, menstrual leave, marriage leave, maternity and paternity leave, bereavement leave, etc.).
  • Learning and Development: Mentoring by experts in the game industry or respective fields; premium access to learning materials, regular knowledge-sharing sessions, and a tailored personal development plan.
  • Career Growth Transparency: Our culture provides room for crews to grow indefinitely based on continuous feedback and recognition, with fair promotions, raises, and role transitions to help our crews reach their full potential.
  • Job Security: High-performing crews may get on a fast track to a permanent employment contract (PKWTT).
  • Well-being Programs: Regular well-being check-ups, internal team-building activities, and company-wide events to maintain crews’ mental health and reduce burn-out risks.

*Limited benefit for grade 5+ non-trainee

How to Apply

Interested to be our crew? Don’t miss out on this opportunity! Click the link below to apply and show us what you’ve got!

Apply Now

***If the “Apply Now” button is not working, please directly apply to s.agate.id/career

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About The Company

Are you ready to unleash your creativity and leave your mark on the ever-evolving world of game development? At Agate, we always seek those who strive for new and creative ideas to create endless innovation in the gaming industry. Join us, and let’s create something truly extraordinary together!

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