Technical Artist

4 Hours ago • 3 Years +
Technical Art

Job Description

Plarium is working on an unannounced, multi-platform third-person shooter in a realistic setting with innovative gameplay. This large-scale and ambitious project offers an opportunity to influence key decisions on game feature and mechanics design, prototyping, development, and art. We are seeking a talented Technical Artist to join the team, focusing on procedural generation of game levels and their elements, developing graphic systems, shaders, visual effects, and tools to improve working with game assets.
Good To Have:
  • Experience importing and setting up various types of assets in Unity.
  • Experience working with Houdini and Houdini Engine for Unity.
  • Experience profiling graphic performance on mobile platforms.
  • Experience developing tools for Unity.
  • Familiarity with mobile device hardware restrictions.
Must Have:
  • Develop and optimize graphics systems and shaders.
  • Develop and optimize game UI, create effects and animations.
  • Participate in visual effects creation.
  • Create game elements and mechanics from prototyping to final realization.
  • Organize asset import process (sprites, 3D models, textures).
  • At least 3 years of game development experience.
  • Experience with Unity.
  • Proficiency in C# scripting.
  • Experience creating shaders (HLSL/CG, node-based editors).
  • Good understanding of artistic principles and animation specifics.
  • Knowledge of the full 3D model creation pipeline.
  • Intermediate English language skills or higher.
Perks:
  • Officially registered full-time employment
  • 20 to 26 days of paid leave depending on the country
  • Medical support and paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Reimbursement of gym membership fees and a running club
  • Opportunity for counseling with psychologists
  • Educational English courses

Add these skills to join the top 1% applicants for this job

3d-modeling
unity
game-texts
prototyping
c#
houdini
hlsl

Unannounced Shooter Game

The successful applicant will be able to work at our Lviv office, Warsaw office, Barcelona office or remotely from Poland, Ukraine or Spain.

Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain, and Finland.

RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.

We are working on an unannounced, multi-platform third-person shooter in a realistic setting with innovative gameplay. The project is large-scale and ambitious both from a graphics and game design point of view, and from the technical perspective.

The start of a new project provides an opportunity to influence the key decisions on game feature and mechanics design, prototyping, development, and art. We create our own products and control all the steps of game development – from concept to final stage of implementation.

We are looking for a talented Technical Artist to join the team who is working on the procedural generation of game levels and their elements. They are also responsible for developing graphic systems and shaders, visual effects, and tools to improve working with game assets.

Early-stage project visuals

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Responsibilities

  • Developing and optimizing graphics systems and shaders
  • Developing and optimizing the game UI as well as creating effects and animations for it
  • Participating in the creation of visual effects
  • Creating game elements and mechanics, from prototyping to final realization
  • Organizing the process of importing assets: sprites, 3D models, and textures

What we expect

  • At least 3 years of work experience in game development
  • Experience working in Unity
  • Skills with C# scripting
  • Experience creating shaders, both manually (using HLSL/CG) and using node-based editors
  • Good understanding of artistic principles and the specifics of working with animation
  • Knowledge of practical aspects of the full 3D model creation pipeline
  • English language skills at the intermediate level or higher

Desired

  • Experience importing and setting up various types of assets in Unity
  • Experience working with Houdini and Houdini Engine for Unity
  • Experience profiling graphic performance on mobile platforms
  • Experience developing tools for Unity
  • Familiarity with the hardware restrictions of mobile devices

What we offer

  • Officially registered full-time employment
  • 20 to 26 days of paid leave depending on the country in which your employment is registered
  • Medical support and paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Reimbursement of gym membership fees and a running club
  • Opportunity for counseling with psychologists
  • Educational English courses

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