About the job
SummaryBy Outscal
Technical Artist with 3+ years experience in AAA game development, proficient in Unreal Engine lighting and rendering, understanding of PBR, lighting and shading techniques.
In this role you will: (Responsibilities)
- Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
- Participate in art reviews to help identify technical lighting concerns and risks.
- Help develop and maintain visual consistency throughout the game experience.
- Educate team members in the effective use of lighting and rendering systems.
The ideal candidate will possess: (Requirements/Experience )
- 3+ yrs of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
- Familiarity with Unreal Engine lighting and rendering systems.
- Lighting performant spaces while developing platform scalable setups.
- Understanding of physically based rendering, lighting, and shading techniques.
- Working knowledge of processes and procedures used in the development of realtime art.
Plusses
- Profiling experience in Pix, RenderDoc, or Unreal native tools
- Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
- Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
- Developing shaders in both node networks and code such as HLSL
- Fine art background
- Scripting experience in Python or similar.