Artiste technique / Technical Artist (Runtime) - BATTLEFIELD

8 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Technical Artist needed for Battlefield game. Must have 3+ years experience, knowledge of game engine performance, profiling tools, and asset optimization.
Must have:
  • Technical Art
  • Game Engines
  • Asset Optimization
  • Profiling Tools
Good to have:
  • Scripting Skills
  • AAA Game Team
  • Content Creation
  • Performance Evaluation

Job Details

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive Studios is looking for a Technical Artist to help oversee the performance-related aspects of our next Battlefield™ title. You will have high-level artistic sensibilities and strong technical skills; the ability to work with the art and software engineering teams to ensure world-class performance and quality. You must be passionate about making great games, be a strong problem-solver and an effective communicator. This is a permanent position based in Montreal (QC), Canada, and requires working onsite.

The Challenge ahead

Reporting to the Technical Art Director, this Technical Artist will support the greater art team with practical implementation and as part of our runtime Performance Team. You will assist the team with technical solutions in the engine, helping define budgets for content & reporting on project performance..

Skills and Requirements

  • 3+ years of experience in technical art for games. Prior experience as a high-level Technical Artist on a AAA game team and at least one AAA shipped title is highly desirable.
  • Knowledge of how art affects performance and rendering in modern game engines.
  • Has a strong understanding of content creation, 3D engines and pipelines, and how to design and optimize them.
  • Comfortable with profiling tools such as PIX/Razor or RenderDoc.
  • Good understanding of asset optimization challenges/techniques and content creation best practices.
  • Some understanding of code and at least basic skills in scripting.

Responsibilities

  • Report and communicate any concerns regarding a potential mismatch between artistic goals and practical reality.
  • Provide technical feedback to project leaders on their performance and budgets.
  • Provide in-depth performance evaluations of content and scenes to team members with recommended actions.
  • Provide technical expertise around performance to help facilitate decisions.
  • Performance profiling and review bugs to stay on top of any issues.
  • Provide clear guidance on technical performance constraints, maintain assets and help define asset budgets.
  • Optimize content to ensure the highest quality across the project.
  • Document technical processes for art and technical artists project wide.
  • Review content and the game to ensure consistency, quality and compliance with performance goals.

Similar Jobs

Sago Mini - Technical Artist

Sago Mini

Toronto, Ontario, Canada (On-Site)
6 Months ago
Blizzard Entertainment - Technical Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
6 Months ago
Certain Affinity - Advanced Technical Artist

Certain Affinity

(On-Site)
6 Months ago
Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
6 Months ago
Rockstar Games - Associate Principal Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
6 Months ago
Climax Studios - Technical Artist (Onsite)

Climax Studios

Liverpool, England, United Kingdom (On-Site)
6 Months ago
Nexus Studios - Senior Technical Artist - Unity

Nexus Studios

London, England, United Kingdom (Hybrid)
6 Months ago
UNIVRSE - Freelance Technical Artist

UNIVRSE

Barcelona, Catalonia, Spain (Hybrid)
6 Months ago
Immersivevision Technology - Senior 3D Technical Artist

Immersivevision Technology

Pune, Maharashtra, India (On-Site)
6 Months ago
Skybox Labs - Technical Artist (Tools & Pipelines)

Skybox Labs

Burnaby, British Columbia, Canada (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Blind Squirrel Games - Senior Graphics Engineer

Blind Squirrel Games

Irvine, California, United States (Hybrid)
6 Months ago
Luma Pictures - Asset Artists (Mid to Senior Level)

Luma Pictures

Vancouver, British Columbia, Canada (Remote)
6 Months ago
Blizzard Entertainment - Technical Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
6 Months ago
Journee - Senior Cloud Infrastructure Engineer

Journee

Berlin, Berlin, Germany (Hybrid)
6 Months ago
Teravision Games - Unreal Engine Programmer

Teravision Games

Bogotá, Bogota, Colombia (Hybrid)
6 Months ago
Oculus VR - Senior Graphics Engineer - BigBox

Oculus VR

Seattle, Washington, United States (Remote)
6 Months ago
PlayStation Global - Principal Graphics Programmer

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
6 Months ago
Firesprite - Principal Graphics Programmer - Tech - Hybrid/Remote(UK)

Firesprite

Liverpool, England, United Kingdom (Hybrid)
6 Months ago
Blizzard Entertainment - Senior Materials Artist - Unannounced Game

Blizzard Entertainment

Irvine, California, United States (On-Site)
6 Months ago
Azra Games - AI Solution Engineer

Azra Games

California, United States (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Québec, Montréal, Canada

Haven Studios Inc - Responsable de la création artistique externe/External Art Manager

Haven Studios Inc

Montreal, Quebec, Canada (On-Site)
6 Months ago
PlayStation Global - Responsable de la création artistique externe/External Art Manager

PlayStation Global

Montreal, Quebec, Canada (On-Site)
6 Months ago
Behaviour Interactive - Technical UI Designer - Dead by Daylight | Artiste technique UI - Dead by Daylight

Behaviour Interactive

Toronto, Ontario, Canada (Hybrid)
6 Months ago
Behaviour Interactive - Technical UI Designer - Dead by Daylight | Artiste technique UI - Dead by Daylight

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
6 Months ago
Luma Pictures - Asset Artists (Mid to Senior Level)

Luma Pictures

Vancouver, British Columbia, Canada (Remote)
6 Months ago
Xsolla - Senior Mobile QA (Xsolla App)

Xsolla

Montreal, Quebec, Canada (Hybrid)
6 Months ago
Xsolla - Data Warehouse Architect

Xsolla

Montreal, Quebec, Canada (Hybrid)
6 Months ago
Digital Extremes - Intermediate Business Intelligence Developer (Video Games)

Digital Extremes

London, Ontario, Canada (Remote)
6 Months ago
Ubisoft - Senior ML Ops _ TG Content Creation

Ubisoft

Montreal, Quebec, Canada (Hybrid)
6 Months ago
2K - Modeler

2K

Montréal, Québec, Canada (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Technicolor Creative Studios - Realtime CG Supervisor

Technicolor Creative Studios

Warsaw, Masovian Voivodeship, Poland (Remote)
6 Months ago
Technicolor Creative Studios - Realtime CG Supervisor

Technicolor Creative Studios

London, England, United Kingdom (Remote)
6 Months ago
Magnopus - Intern - 3D Technical Art - Solutions Team

Magnopus

Los Angeles, California, United States (On-Site)
6 Months ago
The Embassy - VFX Production Assistant

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
6 Months ago
Blizzard Entertainment - Technical Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
6 Months ago
Blizzard Entertainment - VFX Artist

Blizzard Entertainment

Barcelona, Catalonia, Spain (On-Site)
6 Months ago
Scanline VFX - Bidding Manager

Scanline VFX

Mumbai, Maharashtra, India (Hybrid)
6 Months ago
The Embassy - 3D Generalist

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
6 Months ago
DNEG - Senior Lighting TD

DNEG

Sydney, New South Wales, Australia (On-Site)
6 Months ago
DNEG - VFX Senior Producer

DNEG

Sydney, New South Wales, Australia (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Hyderabad, Telangana, India (On-Site)

Austin, Texas, United States (On-Site)

Orlando, Florida, United States (Hybrid)

Austin, Texas, United States (On-Site)

Hyderabad, Telangana, India (On-Site)

Hyderabad, Telangana, India (On-Site)

Hyderabad, Telangana, India (On-Site)

Hyderabad, Telangana, India (Hybrid)

Redwood City, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug