VFX Artist

4 Months ago • All levels • Technical Art

Job Summary

Job Description

Blizzard Entertainment seeks a VFX Artist to create high-quality visual effects for a new game. Must have experience crafting VFX in 2D and 3D, game development knowledge, and proficiency in industry-standard applications like Maya, Max, and Z-brush. Excellent communication and organization skills are essential.
Must have:
  • VFX creation
  • Game development
  • Industry-standard apps
  • Communication skills
Good to have:
  • Shader creation
  • Procedural content
  • Concept art
  • Visual development
Perks:
  • Collaborative team
  • Learning opportunities

Job Details

Team Name:

Job Title:

VFX Artist

Requisition ID:

R024126

Job Description:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic environments that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

As a VFX Artist, you will be responsible for the creation of high-quality visual effects for a new, unannounced game at Blizzard.
You will have the opportunity to be a part of an exciting art team, bringing to life many exciting moments with the VFX you create for both core gameplay and meta.

You will be partnering with experienced artists, animators, technical artists, and gameplay designers to create extraordinary VFX within our game's universe that will be experienced by players around the world. The role will be complex, creative, and fun with loads of opportunities to hone your skills and try new things.

We’re an inclusive team that welcomes new members with open arms. We care about each other, the games we build, and how we create them. We can't wait to meet you!

Responsibilities

  • Collaborate closely with the team to develop in-game visual effects that align with the project's objectives, game vision, and player expectations, adhering to the designated art style.
  • Work in close coordination with designers to guarantee that the VFX seamlessly complement game design requirements.
  • Engage with the planning for the project, ensuring your VFX are delivered according to its needs.
  • Work with all crafts needed to ensure your VFX are delivered to a specification that offers great on-device performance, within the required technical budgets.

Minimum Requirements :

  • Proficient in crafting high-quality VFX, in both 2D and 3D, animating them and implementing them into a game.
  • Experience in how VFX fits into the production of game development in collaboration with other crafts and disciplines, especially visual development, tech art, graphics, and gameplay.
  • Experience in creating exciting VFX while balancing visuals to enhance readable gameplay.

Knowledge & Skills

  • Ability to work within a given style to conceptualize, create, animate, and implement VFX in-game.
  • A good understanding of the fundamentals of great VFX, including (but not limited to) timing, physics, linear vs non-linear motion, color theory, etc.
  • Knowledge of environmental effects, simulations, lighting, and dynamics.
  • The ability to create original texture sprites and sprite sheets to create particle effects.
  • Good knowledge of industry-standard applications such as:
    • Adobe Suite (Photoshop, After Effects etc.).
    • Maya, Max, and Z-brush (Maya preferred).
    • Game development tools such as Unity or Unreal.
    • 2D animation packages such as Spine.
  • Knowledge of technical constraints, optimization, and implementation techniques for VFX in both 2D and 3D.

Key Attributes

  • A passion for making high-quality games in a cross-discipline, collaborative team.
  • A natural problem solver, keen to do what’s right for the VFX, gameplay, and the game as a whole.
  • A proactive contributor, keen to learn and develop your skills and to share your knowledge with the team.
  • A keen collaborator with other crafts, working to produce visual effects that support gameplay, accessibility, and user experience.
  • Excellent skills in communication and organization.

Nice to have

  • Technical skills (shader creation and/or procedural content creation tools).
  • Abilities in concept art or visual development.

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