About the job

SummaryBy Outscal

Gameplay Engineer needed for multiplatform multiplayer character-action game. Must have strong C++ experience, software architecture knowledge, 3D Math skills, and multithreading experience. Experience shipping AAA games is desired.

We are Gamemakers. We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What You Will Do:

Gameplay systems engineering for our multiplatform multiplayer character-action game. You will work with our experienced creative and engineering teams to design and implement novel and innovative mechanics within robust, extensible systems. Avenues include prototyping new game modes and social features, networking, state management and player progression systems. Ability to align with dev partners and own features from design to polish is important.

Responsibilities:

  • Collaborate with other engineers, designers, artists, and QA to develop and refine game systems
  • Rapidly prototype new mechanics to prove designs and iterate on mechanics
  • Design, architect and document technical designs for gameplay systems
  • Write clear, maintainable code
  • Accurately estimate your schedules and deliver high quality work products to that schedule
  • Anticipate, identify, analyze, prioritize, mitigate and communicate risks related to gameplay systems

Required Qualifications:

You possess strong organization skills making you efficient at prioritizing and scheduling tasks according to critical path team needs. You model standard processes in code quality, testing and documentation to your team. Here are some of the skills we would like to see you offer:

  • Production C++ experience.
  • Software architecture, algorithm and data structure proficiency.
  • Strong 3D Math, Physics, and spacial reasoning skills.
  • Multithreading, benchmarking and optimization experience.
  • Ability to effectively collaborate with content creators.
  • Experience shipping AAA game is desired
  • Unreal Engine 4 or Unreal Engine 5 experience

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Gameplay Engineer

About The Company

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

California, United States (On-Site)

Valencian Community, Spain (On-Site)

Valencian Community, Spain (On-Site)

Valencian Community, Spain (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (Hybrid)

California, United States (Remote)

Valencian Community, Spain (On-Site)

Valencian Community, Spain (On-Site)

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