Technical Art Director

6 Months ago • 9-9 Years • Technical Art • $165,000 PA - $250,000 PA

Job Summary

Job Description

Technical Art Director for BioShock 4, leading Unreal Engine development, technical art solutions, and team management.
Must have:
  • Unreal Engine
  • AAA Game Dev
  • Technical Art
  • Leadership Skills
Good to have:
  • Shader Development
  • Workflow Design
  • Risk Management
  • Co-Development
Perks:
  • Remote Work
  • Full Benefits

Job Details

 

Cloud Chamber is looking for a Technical Art Director to join our team and take ownership over the technical side of visual development for BioShock 4. Acting as the bridge between artists and engineers, you and your team will collaborate with all art disciplines to streamline processes and workflows, create tools for artists, and work within UE5 to achieve maximum efficiency and quality of visual targets. Collectively, you make the impossible happen, turning creative dreams into technical realities.

As a leader at Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

 

Job Details:

  • Collaborate closely with the Art and Technical Directors to strategize technical needs for the project, building a solid plan for developing content authoring techniques. 
  • Act as a representative on studio wide technical topics.
  • Help define technological initiatives and participate in their architecture, planning, development and review.
  • Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks.
  • Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed.
  • Define performance budget guidelines for art teams.
  • Manage a team of technical artists to build tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs. 
  • Mentor your team; help them improve their skills and grow their careers.
  • Review and provide constructive feedback, ensuring work meets quality standards and project requirements.
  • Maximize your team’s output by identifying and removing technical and process barriers.
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project and studio knowledge, and technologies as a whole.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices.
  • Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
  • Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
  • Build and nurture strong relationships with other disciplines within the Studio, utilizing their expertise when appropriate.
  • Collaborate with cross-functional teams to identify opportunities for improvement and optimize processes.
  • Stay up to date with technology and industry trends to continually drive innovation.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

 

Skills, Experience and Qualifications:

  • Bachelor’s degree in Art, Digital Art, Computer Science or related discipline.
  • 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity.
  • 3+ years of leadership or management experience.
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Proven leadership skills and a willingness to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
  • Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Understanding of risk management principles and demonstrated ability to put them into practice.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Customer-service mindset to enable and support our success while setting clear boundaries of responsibility.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Excellent organizational and written communication skills.
  • Work ethic focused on dynamism and collaboration.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to maintain the values of Cloud Chamber.

 

 

 

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

 

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $165,000 and $230,000 per year
California: $180,000 and $250,000 per year
New York State (inclusive of New York City): $170,000 and $250,000 per year
Washington: $180,000 and $230,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

 

#LI-Hybrid
#LI-CC

Similar Jobs

CD PROJEKT RED - Engineer, AI & Navigation

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Months ago
Epic Games - Commercial Contracts Group Lead

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Magic Media - Lead 3D Environment Artist

Magic Media

Lazio, Italy (Remote)
2 Months ago
Playrix - Principal VFX Artist

Playrix

Armenia (Remote)
3 Months ago
31st Union - Expert Core Engineer

31st Union

San Mateo, California, United States (On-Site)
3 Weeks ago
Sphere Entertainment Co - Senior Director Post Production Pipeline

Sphere Entertainment Co

Burbank, California, United States (On-Site)
2 Months ago
Ubisoft - CHARACTER ARTIST SENIOR (F/H/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
Amazon Games - Directrice, Directeur technique artistique / Technical Art Director, Amazon Games Montréal

Amazon Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Vertigo Games - Senior Lighting Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
1 Month ago
Rockstar Games - Technical Artist: Interior Environment (All Levels)

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Light Speed Studios - Senior Gameplay Animator III

Light Speed Studios

Irvine, California, United States (On-Site)
2 Months ago
ByteDance - SDK Support Engineer (B2B) - Pico

ByteDance

San Jose, California, United States (On-Site)
1 Month ago
SOFTGAMES - Technical Artist (AI Focus) - Fully Remote

SOFTGAMES

Berlin, Berlin, Germany (Remote)
3 Months ago
Climax Studios - Lighting Artist (UK based)

Climax Studios

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

Montreal, Quebec, Canada (On-Site)
6 Days ago
Techland - UE5 Level Designer

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Playrix - Senior C++ Software Engineer (Build System)

Playrix

Portugal (Remote)
2 Months ago
The Gang - Game Programmer

The Gang

Malaysia (Remote)
2 Months ago
PortalOne,  Inc  - Unreal Engine Developer (Studio)

PortalOne, Inc

Oslo, Oslo, Norway (On-Site)
5 Months ago
Stillalive studios - Senior Tech Artist (f/m/d)

Stillalive studios

Innsbruck, Tyrol, Austria (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Novato, California, United States

Patel greene - Senior PD&E Planner

Patel greene

Orlando, Florida, United States (On-Site)
3 Months ago
Interactive Brokers - Automation Database Developer

Interactive Brokers

Greenwich, Connecticut, United States (Hybrid)
3 Months ago
Activision - Product Manager, Emerging Franchises

Activision

Santa Monica, California, United States (On-Site)
2 Weeks ago
Warner Bros Games - EVS Operator

Warner Bros Games

Atlanta, Georgia, United States (On-Site)
2 Months ago
The Walt Disney Company - Lead Software Engineer (Identity)

The Walt Disney Company

New York, New York, United States (On-Site)
2 Months ago
Activision - HR Business Partner - Infinity Ward

Activision

Los Angeles, California, United States (On-Site)
1 Month ago
SSC Technologies - Director, Private Equity Accounting

SSC Technologies

New York, New York, United States (Hybrid)
4 Months ago
Meta - Research Scientist Intern, Language and Multimodal Research for MetaAI (PhD)

Meta

Menlo Park, California, United States (On-Site)
3 Months ago
Anavation - CNO Developer

Anavation

Chantilly, Virginia, United States (On-Site)
3 Months ago
PTW - Project Manager (Video Game) - North Charleston - SC

PTW

North Charleston, South Carolina, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Rockstar Games - Vehicle Artist (Mid/Senior)

Rockstar Games

India (On-Site)
1 Month ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Lithuania (On-Site)
3 Months ago
Robert Half - VFX Artist

Robert Half

Redmond, Washington, United States (On-Site)
6 Months ago
Aristocrat Gaming - Technical Artist II

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
2 Months ago
Tencent - Senior Technical Artist

Tencent

Beijing, Beijing, China (On-Site)
3 Months ago
Cloud Chamber - Technical Art Director

Cloud Chamber

Novato, California, United States (Remote)
6 Months ago
SuperPlay - Tech Artist Team Lead

SuperPlay

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
3 Weeks ago
Valve corporation - Effects Artist

Valve corporation

Bellevue, Washington, United States (On-Site)
2 Months ago
Ubisoft - [Mobile] Gameplay Programmer (Unreal Engine)

Ubisoft

Da Nang, Vietnam (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Las Vegas, Nevada, United States (On-Site)

Lake Forest, California, United States (Remote)

Las Vegas, Nevada, United States (On-Site)

Las Vegas, Nevada, United States (On-Site)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Vancouver, British Columbia, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Hybrid)

Montréal, Québec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by 2K

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug