Technical Art Director

2 Months ago • 9-9 Years
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Technical Art Director for BioShock 4, leading Unreal Engine development, technical art solutions, and team management.

 

Cloud Chamber is looking for a Technical Art Director to join our team and take ownership over the technical side of visual development for BioShock 4. Acting as the bridge between artists and engineers, you and your team will collaborate with all art disciplines to streamline processes and workflows, create tools for artists, and work within UE5 to achieve maximum efficiency and quality of visual targets. Collectively, you make the impossible happen, turning creative dreams into technical realities.

As a leader at Cloud Chamber we ask for you to be courageous and kind, to have uncompromising ethics and unwavering integrity. Our goal is for you to model the behavior and qualities we like to see in our employees. We encourage you to champion high standards, push for progress, embrace change, and challenge the status quo. Above all else, we want you to foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

 

Job Details:

  • Collaborate closely with the Art and Technical Directors to strategize technical needs for the project, building a solid plan for developing content authoring techniques. 
  • Act as a representative on studio wide technical topics.
  • Help define technological initiatives and participate in their architecture, planning, development and review.
  • Act as the primary point of contact for Technical Art issues, proactively resolving problems and addressing roadblocks.
  • Continuously monitor project progress, providing updates to production and stakeholders, adjusting priorities as needed.
  • Define performance budget guidelines for art teams.
  • Manage a team of technical artists to build tools and shaders, create and refine workflows, and design systems for artists; operating within the limit of the game engine to meet or maximize visual specs. 
  • Mentor your team; help them improve their skills and grow their careers.
  • Review and provide constructive feedback, ensuring work meets quality standards and project requirements.
  • Maximize your team’s output by identifying and removing technical and process barriers.
  • Proactively identify opportunities and risks to improve the work of the team, the quality of the project and studio knowledge, and technologies as a whole.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Provide tactical support to ensure that your team is consistently tackling issues, communicating needs and opportunities, and constantly evolving best practices.
  • Ensure effective contributions from our Co-Development partners; ensure they are part of the team.
  • Collaborate with production and scheduling teams to define realistic timelines and manage project priorities.
  • Build and nurture strong relationships with other disciplines within the Studio, utilizing their expertise when appropriate.
  • Collaborate with cross-functional teams to identify opportunities for improvement and optimize processes.
  • Stay up to date with technology and industry trends to continually drive innovation.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.

 

Skills, Experience and Qualifications:

  • Bachelor’s degree in Art, Digital Art, Computer Science or related discipline.
  • 9+ years of experience working in Art, Engineering, or Technical Art roles, with consistent increasing complexity.
  • 3+ years of leadership or management experience.
  • Deep knowledge and experience developing technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Proven leadership skills and a willingness to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect.
  • Ability to communicate clearly and effectively with a high degree of detail with peers, partners, and different cultural groups across multiple disciplines with an added ability to clearly express technical material with non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Understanding of risk management principles and demonstrated ability to put them into practice.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Customer-service mindset to enable and support our success while setting clear boundaries of responsibility.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Excellent organizational and written communication skills.
  • Work ethic focused on dynamism and collaboration.
  • Uncompromising ethics and unwavering integrity.
  • Willingness to maintain the values of Cloud Chamber.

 

 

 

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 

 

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $165,000 and $230,000 per year
California: $180,000 and $250,000 per year
New York State (inclusive of New York City): $170,000 and $250,000 per year
Washington: $180,000 and $230,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

 

#LI-Hybrid
#LI-CC

$165.0K - $250.0K/yr (Outscal est.)
$207.5K/yr avg.
Novato, California, United States

About The Company

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

California, United States (Hybrid)

Québec, Canada (Hybrid)

British Columbia, Canada (On-Site)

California, United States (On-Site)

Québec, Canada (Hybrid)

Québec, Canada (Hybrid)

California, United States (Remote)

California, United States (On-Site)

Québec, Canada (On-Site)

California, United States (Hybrid)

View All Jobs

Similar Jobs

Blackbird Interactive - Art Director

British Columbia, Canada (Hybrid)

Seedify - Branding Art Director

Worldwide (Remote)

iLogos Game Studios - Art Director for Sci Fi FPS

Worldwide (Remote)

Duolingo - Art Director, Growth Marketing

New York, United States (On-Site)

PTW - Global Art Director | AAA

Oregon, United States (Remote)

TING - Junior Art Director (UI/UX)

Maharashtra, India (On-Site)

Cognizant - Art Director - Manager

Tamil Nadu, India (Hybrid)

Electronic Arts - Art Director

Shanghai, China (On-Site)

Riot Games - Associate Art Director, Concept Art - Unpublished R&D Product

Los Angeles, Ca, Usa Mercer Island, Wa, Usa (On-Site)

Similar Skill Jobs

Fortis Games - Director of Product - Game Tools

United States (Remote)

Skillz - Senior Technical Recruiter

Karnataka, India (On-Site)

Testronic - Video Game Tester

Bucharest, Romania (On-Site)

Technicolor Creative Studios - Realtime CG Supervisor

Masovian Voivodeship, Poland (Remote)

Technicolor Creative Studios - Realtime CG Supervisor

England, United Kingdom (Remote)

Fortis Games - Trust & Safety Specialist

United Kingdom (Remote)

Fortis Games - Trust & Safety Specialist

Hungary (Remote)

Jobs in Novato, California, United States

Blind Squirrel Games - Senior Graphics Engineer

California, United States (Hybrid)

Electronic Arts - Product Management Intern, Live & VIP

Texas, United States (On-Site)

Electronic Arts - Content Designer (Temporary)

Florida, United States (On-Site)

Electronic Arts - Content Designer - Players (Temporary)

Florida, United States (On-Site)

Electronic Arts - AI Engineer II

California, United States (On-Site)

Electronic Arts - Full Stack Engineer

Texas, United States (On-Site)

Electronic Arts - Senior Lighting Artist

Texas, United States (On-Site)

Electronic Arts - Senior Traversal Designer

Washington, United States (On-Site)

Insomniacs - Writing Intern - Masters

California, United States (On-Site)

Technical Art Jobs

Technicolor Creative Studios - Realtime CG Supervisor

Masovian Voivodeship, Poland (Remote)

Technicolor Creative Studios - Realtime CG Supervisor

England, United Kingdom (Remote)

Electronic Arts - XD/ID Technical Artist - EA SPORTS™ NHL

British Columbia, Canada (On-Site)

Magnopus - Intern - 3D Technical Art - Solutions Team

California, United States (On-Site)

The Embassy - VFX Production Assistant

British Columbia, Canada (Hybrid)

Blizzard Entertainment - Technical Artist

Catalonia, Spain (On-Site)

Blizzard Entertainment - VFX Artist

Catalonia, Spain (On-Site)

Scanline VFX - Bidding Manager

Maharashtra, India (Hybrid)

The Embassy - 3D Generalist

British Columbia, Canada (Hybrid)

DNEG - Senior Lighting TD

New South Wales, Australia (On-Site)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug