Senior Technical Artist responsible for collaborating with art and engine teams to design rendering solutions, write shaders, and achieve artistic effects. Responsibilities include designing art resource specifications, profiling game performance, and developing optimization solutions. The role also involves troubleshooting issues, improving art workflow efficiency through tool development, and contributing to the creation of new tools and game engine features. A strong artistic background with expertise in areas like character modeling, skin, hair, and cloth rendering is essential, along with proficiency in tools like Houdini, Blender, 3ds Max, Maya, Substance, and programming languages like Python, C#, and C++. Familiarity with shader languages (Cg, GLSL, HLSL), rendering algorithms, and profiling tools (GPA, Adreno Profiler, RenderDoc) is also required.