Technical Unity Animator (Animation Integration)

4 Months ago • 5 Years + • Animation

Job Summary

Job Description

We are seeking 1-2 experienced Technical Unity Animators to animate and integrate humanoid and animal-like 3D characters in Unity for our mobile fighting game, Meme Wars. Responsibilities include animating characters using Maya, Blender, or similar software, integrating animations into Unity's Animation Controller and Mecanim system, collaborating on combat animations (melee, special attacks, super attacks), ensuring seamless transitions in an omni-directional environment, and optimizing animations for mobile performance. The project is estimated to last 3-5 months, with potential post-launch work. Experience with Unity 3D, Mecanim, melee combat animation, and omni-directional movement is crucial.
Must have:
  • 5+ years 3D animation experience
  • Proficiency in Unity & Mecanim
  • Melee combat & omni-directional animation
  • Inverse kinematics knowledge
  • Mobile optimization expertise
Good to have:
  • Unity VFX experience
  • 3D model rigging
  • PlayFab or similar backend knowledge
  • Blender/Maya proficiency

Job Details

We are an indie studio developing Meme Wars, an innovative mobile 3D multiplayer PvP game that brings popular internet memes to life in a competitive arena. Players collect and battle with a diverse roster of meme-inspired characters—each with unique abilities and attacks. The game blends humor, strategy, and fast-paced action.

About the Game

  • Genre: 3D arena fighter with omni-directional movement, similar to Smash Legends or Brawl Stars, incorporating elements from Mortal Kombat and Injustice.

  • Game Modes:

    • Ranked Multiplayer: Online PvP battles with a comprehensive ELO ranking system.

    • Offline Training Mode: Practice against bots with varying difficulty levels.

  • Progression System:

    • Levelling Up: Use in-game currency to level up characters.

    • Character Summons: Acquire new characters through a gacha-style system with varying rarities.

  • Combat Mechanics:

    • Status Effects: Unique effects like Blood Loss, Stun, Poison, etc.

    • Special and Super Attacks: Charged abilities that can turn the tide of battle.

    • Controls: Includes movement, attack, block, dodge, special attack, and super attack.

  • Arenas: Diverse battle arenas inspired by meme culture, from the chaotic streets of Ohio to peaceful Capybara lakes.

What We Offer

  • Extensive 3D Assets: We have a pipeline of rigged 3D characters, arenas, and other art assets ready for animation and integration.

  • Creative Environment: Work on a unique project merging internet meme culture with competitive gaming.

  • Collaborative Team: Join a passionate group of developers, artists, and designers in the early stages of development.

  • Ongoing Work Potential: After the initial 3–5 months of animations, we may continue needing support for bug fixes and feature updates.

Position Details

We are seeking 1–2 experienced Technical Unity Animators who will animate and integrate humanoid and animal-like 3D characters in Unity. Estimated project duration is 3–5 months, with potential post-launch work for improvements and expansions.

Responsibilities

  • Animate rigged 3D characters (humanoid and animal variants) using Maya, Blender, or similar.

  • Integrate animations into Unity’s Animation Controller and Mecanim system.

  • Collaborate with our lead developer to implement and refine combat animations, including melee, special attacks, and super attacks.

  • Ensure seamless transitions (e.g., idle → walk → run → dodge → attack) in an omni-directional fighting environment.

  • Work alongside the design team to translate game mechanics (dodges, blocks, stance breaks) into responsive animations.

  • Optimize animations for mobile performance while preserving high visual quality.

Requirements

  • Minimum 5 years of experience in 3D animation for games.

  • Proficiency with Unity 3D mechanics and the Unity Animation Controller (Mecanim).

  • Basic or intermediate C# scripting for improving animator workflows.

  • Hands-on experience animating melee combat and omni-directional movement.

  • Strong knowledge of inverse kinematics and advanced animation techniques.

  • Familiarity with mobile optimization constraints and best practices.

  • Understanding of teamwork in a remote/distributed environment.

  • Proven track record on at least one released mobile or console/PC title involving advanced animations.

Optional Skills (At Least One Required)

  • Experience with Unity VFX or particle effects for fighting game impacts and special attacks.

  • Capable of 3D model rigging or re-rigging for custom skeletons.

  • Knowledge of PlayFab or other backend services for integrated animation events.

  • Experience with Blender, Maya, or other professional 3D tools.

About the Founder

My name is Youssof Altoukhi. I am a notable individual in the cryptocurrency industry, now venturing into the gaming space. I am funding and building my dream game with an incredible team of developers, designers, and visionaries who share my passion for creating a ground-breaking mobile PvP experience.

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