Machine Learning Programmer (Character & Animation)

8 Months ago • All levels
Animation

Job Description

Ubisoft is seeking a Machine Learning Programmer (Character & Animation) to revolutionize its animation technology for Rainbow Six. This role involves analyzing the existing animation tech stack, proposing and implementing novel ML approaches, staying current on industry developments, and contributing to the animation roadmap. Responsibilities include industrializing ML techniques into the game engine, collaborating with a diverse animation team, and potentially applying ML solutions to other domains. The ideal candidate possesses a Master's or PhD in a relevant field, strong 3D math and calculus skills, experience with game engines (Unreal/Unity), and mastery of deep learning frameworks (PyTorch/Keras). A passion for game animation and C++ experience are also essential.
Good To Have:
  • Understanding of VAEs, NERFS, GANs
  • Experience with offline animation techniques
Must Have:
  • Masters or PhD in ML Software Engineering
  • Strong 3D math & calculus skills
  • Game engine experience (Unreal/Unity)
  • Mastery of deep learning frameworks (PyTorch/Keras)
  • Experience with modern animation techniques
  • C++ experience

Add these skills to join the top 1% applicants for this job

communication
cpp
unreal
unity
pytorch
deep-learning
keras
machine-learning

Job Description

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine. 
Responsibilities
-    Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
-    Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
-    Execute and contribute to the existing animation roadmap for the animation team
-    Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
-    Able to think outside of animation domain and provide ML solutions into other domains for problem solving

Qualifications

-    Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
-    Undergaduate degree in computer science (or significant industry experience)
-    Strong 3D mathematics and calculus
-    Experience with modern game engines (unreal / unity)
-    Understanding of current novel and standard runtime and offline animation techniques for games and film
-    Innovative thinker also able to take direction
-    Excellent communication skills
-    Pragmatic and solution oriented
-    Mastery of deep learning frameworks (pytorch / keras)
-    Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
-    A passion for animation in games
-    C++ experience

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