Senior Animator

1 Month ago • 5 Years +

Job Summary

Job Description

The Senior Animator will be creating benchmark animations, participating in R&D for animation technologies, and working with various team members to understand engine limitations. They will develop new assets, maintain documentation, mentor the team, and fix animation bugs, also helping with optimization. The role requires at least 5 years of experience, proficiency in animation software, and a strong understanding of anatomy, body language, and spatial dynamics, as well as experience with scripting and motion capture.
Must have:
  • At least 5 years of relevant work experience.
  • Proficient with animation software (MotionBuilder/Maya).
  • Keen aesthetic awareness and knowledge of spatial dynamics.
  • Proficiency in human anatomy and physiological behaviors.
  • Experience with scripting (MEL, Python, Maxscripts or similar).
  • Experience with Motion Capture.
  • Experience with procedural runtime animation solutions.
  • Portfolio demonstrating seniority and skills.
  • Very good organizational skills.
  • Good communicator.

Job Details

 Our client is growing their team to work on their first title and are looking for an experienced Senior Animator to join them. Their next game is a tactical RPG and they are aiming to create an unforgettable experience for the players.
Responsibilities:
  • Create benchmark animations to demonstrate technical and visual quality
  • Participate in R&D for current and future animation technologies
  • Work with game designers, gameplay engineers, tech artists to understand engine limitations
  • Develop new assets while following technical and artistic direction to ensure the end product is of high quality
  • Develop and maintain documentation on tools, training and processes
  • Mentor and coach the animation team on best practises
  • Fix animation bugs and also help with optimization of assets
 
Skills & Requirements:
  • At least 5 years of relevant work experience
  • Proficient with animation software such as MotionBuilder/Maya
  • Keen aesthetic awareness and comprehensive knowledge of spatial dynamics
  • Proficiency in human anatomy, understanding of physiological behaviors, and mastery of body language and scale in character designs for conveying emotions through motion
  • Experience with scripting e.g. MEL, Python, Maxscripts or similar to develop tools for other artists
  • Experience with Motion Capture.
  • Experience with procedural runtime animation solutions like IK, Ragdoll or Retargeting
  • Portfolio which demonstrates your seniority and skills
  • Very good organizational skills
  • Good communicator

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About The Company

As an exclusive hiring partner for a number of european game studios, our job is to find you a job. One that your passionate about, on a team thats passionate about you. Simple as that. Feel free to check out our current opportunities. Dont see anything that fits your profile?Not every single position we are working on is listed here so please get in touch and we can let you know about anything else that matches what you are looking for.

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