Company Description
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Job Description
This position is for a new IP, in addition to Dying Light and the fantasy game.
As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels
Your daily tasks:
- Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.
Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.
Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
Creating and maintaining documentation related to your own levels and gameplay.
Qualifications
Passion for making games.
Experience in game creation (at least 2-3 years of experience or one published AA ) as a Level Designer.
Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
Good knowledge of Unreal Engine 5.
Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".
A good sense of what will play well and what will be frustrating.
Willingness to work with other people to achieve a common goal.
Willingness to share knowledge, exchange experiences, and think outside the box.
Good knowledge of English.
Nice to have:
Basic knowledge of architecture.
Artistic skills (drawing, painting, modeling, etc.).
Additional Information
What we can offer:
- a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, psychological support, gifts for different occasions, bonuses,
- an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
- a constant stream of company newsletters, PR & project updates so you will always be in the know,
- many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
- state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).