Senior Game Programmer

2 Months ago • 5 Years + • Game Programmer

Job Summary

Job Description

As a Senior Game Programmer, you will design and implement gameplay mechanics for Techland's newest games. Your daily tasks involve creating and prototyping new mechanics, developing existing code, building systems and tools for the team, collaborating with artists and designers, optimizing and debugging code, and mentoring fellow programmers. The role requires excellent knowledge of C++, experience with version control systems, and a passion for games.
Must have:
  • Excellent knowledge of C++.
  • Familiarity with STL and version control systems.
  • Minimum 5 years of experience in creating and implementing gameplay mechanics.
  • Cross-platform experience.
  • Experience developing / maintaining large gameplay systems.
  • Authentic passion for games and knowledge of the latest titles and trends.
  • Understanding of rules and problems connected with playability in FPP/TPP games.
  • Excellent organization and time management skills.
  • Excellent interpersonal and communication skills.
  • Very good command of English.
Good to have:
  • Computer science education.
  • Knowledge of commercial game engines such as Unreal Engine 4 and / or Unity.
  • At least one shipped AAA title developed from start to finish.
  • Strong math skills.
  • Experience in the design and implementation of AI systems.
  • Proven history of mentoring fellow programmers.
Perks:
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wroclaw office), and a free car park (Wroclaw/Warsaw office).

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Creating and prototyping new mechanics / systems.
  • Development of an already existing code base.
  • Creating systems and tools for other people on the team.
  • Co–operation with artists and designers.
  • code optimization and debugging.
  • Mentor fellow programmers.

Qualifications

  • Excellent knowledge of C++.
  • Familiarity with STL and version control systems.
  • Minimum 5 years of experience in creating and implementing gameplay mechanics.
  • Cross-platform experience.
  • Experience developing / maintaining large gameplay systems.
  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
  • Understanding of rules and problems connected with playability in FPP/TPP games.
  • Excellent organization and time management skills.
  • Excellent interpersonal and communication skills.
  • Very good command of English.

Nice to have:

  • Computer science education.
  • Knowledge of commercial game engines such as Unreal Engine 4 and / or Unity.
  • At least one shipped AAA title developed from start to finish.
  • Strong math skills.
  • Experience in the design and implementation of AI systems.
  • Proven history of mentoring fellow programmers.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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