Senior Gameplay Programmer

2 Months ago • 5 Years + • Game Design

Job Summary

Job Description

Gearbox Software seeks a Senior Gameplay Programmer to collaborate with design teams, prototype and implement gameplay features, fix bugs, optimize code, create documentation, and craft user-friendly systems. Responsibilities include implementing testing and debugging support, supporting performance goals through system architecture, contributing to technical direction, mentoring junior programmers, and working on projects in either their Frisco, TX or Quebec studio. Experience with first-person shooters and Unreal Engine is a plus. The ideal candidate will possess excellent C++ skills and communication abilities.
Must have:
  • Excellent C++ understanding
  • Collaboration with designers
  • Gameplay feature implementation
  • Bug fixing and code optimization
  • System design for usability
  • 5+ years game industry experience
  • Shipped game titles
  • Console development experience
Good to have:
  • FPS programming experience
  • Unreal Engine experience

Job Details

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit www.Gearbox.com.

Gearbox Software is looking for an experienced Gameplay Programmer to join our game development team. This position is open to our Frisco studio, or our Quebec studio. Responsibilities: Collaborate with design teams to prototype and implement gameplay features to a high standard of quality Fix bugs and optimize code in existing systems Create both technical and designer-facing documentation Craft systems with designer usability in mind Implement appropriate testing and debugging support as needed Support product performance goals by architecting and implementing systems with performance in mind Contribute to the overall technical direction of the project by participating in architectural design sessions and code reviews Mentor less experienced programmers Qualifications: Excellent understanding of C++ Excellent communication skills Able to work closely with designers and programmers in strike teams Independent and self-motivated Professional game development experience Shipped titles in a gameplay programmer or similar role Console development experience 5+ years game industry experience Bachelor's degree or equivalent in game design or computer science Bonus Points For: Programming experience with first person shooter games Experience with Unreal Engine

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (Remote)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

Frisco, Texas, United States (On-Site)

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