Lead Encounter Designer

1 Month ago • 5 Years + • Level Design

Job Summary

Job Description

We are seeking a talented and experienced Lead Encounter Designer to join our Boston-based team. This role involves collaborating with cross-functional teams (Quest, Open World, Level Design, Environment, and Gameplay) to design engaging combat encounters aligned with narrative and gameplay themes. Responsibilities include adjusting quests and locations using NPCs, objects, loot, and environment to create challenging experiences with multiple solutions. You will work closely with Level Designers and Environmental Artists to ensure level geometry supports combat encounters, build and lead an encounter design team, understand diverse player playstyles to create varied experiences, and collaborate with systems designers to create a cutting-edge crowd system. This position requires 5+ years of experience, with at least 2 years in a leadership role, and proficiency with next-generation 3D level editors (Unreal Engine focused).
Must have:
  • 5+ years industry experience (2+ years leadership)
  • Next-gen 3D level editor experience (Unreal Engine)
  • Analytical & creative thinking
  • Excellent communication & teamwork
  • Design memorable combat encounters
  • Collaborate with cross-functional teams
Good to have:
  • Game balancing experience
  • Basic scripting knowledge
Perks:
  • Company-paid healthcare (dental, vision, mental)
  • Paid leave (20+ days)
  • 401k with employer matching
  • Gym membership reimbursement
  • Flexible working hours
  • Training & development opportunities
  • Company merch
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We are looking for an experienced, passionate and talented Lead Encounter Designer to join our Boston based Orion development team. This person will take ownership of working directly with the design director and cross-discipline design leads to help formulate solutions for and help create memorable gameplay encounters that will thrill and excite our players.  

 Daily responsibilities

  • Work with Quest, Open World, Level Design, Environment and Gameplay teams, to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
  • Adjust predefined quests and locations, by utilising NPC setup, interactive objects, loot and environment, to create a challenging playthrough, with multiple solutions
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Hire and build an encounter team throughout the course of development.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.

Qualifications

  • 5+ years of experience in the industry with at least 2 years in a leadership role.
  • Knowledge and experience working with next-generation 3D level editors (Unreal focused).
  • Both analytic and creative thinking abilities.
  • Extensive knowledge of video games and the games industry, including current trends and releases.
  • Excellent communication skills and ability to work and be efficient within a team.
  • Good command of the English language.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience in game balancing.
  • Basic understanding of simple scripting languages.

Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


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Warsaw, Masovian Voivodeship, Poland (Hybrid)

Boston, Massachusetts, United States (Remote)

Wrocław, Lower Silesian Voivodeship, Poland (Remote)

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