Lead Level Designer

17 Hours ago • 5 Years +

Job Summary

Job Description

The Lead Level Designer will lead a team of Level Designers, ensuring the creation of high-quality levels that align with the game's creative vision. Responsibilities include conducting regular reviews, providing feedback, and collaborating with other departments. The role also involves establishing best practices, overseeing team members' professional development, and actively participating in recruitment. The ideal candidate will be a specialist and Line Manager. This role is for the Dying Light franchise and related projects.
Must have:
  • 5+ years experience as a Senior Level Designer/Lead Level Designer.
  • Knowledge of Level Design tools and game engines.
  • Broad knowledge of game and level design.
  • Ability to describe engaging level design approaches.
  • Passion for creating engaging and accessible games.
  • Experience in leading a team and maintaining relationships.
  • Ability to work in a fast-paced, agile environment.
  • Strong understanding of level structure and game design theory.
  • Strong interpersonal and communication skills.
  • Good knowledge of English.
Good to have:
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).
Perks:
  • Private medical care, life insurance, pro-health campaigns, gifts.
  • Outstanding work atmosphere and flexible working hours.
  • Company newsletters and project updates.
  • Dedicated development budget, training, and language classes.
  • Chillout zones, kitchen, gym, and free car park.

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

We are looking for an experienced and creative Lead Level Designer to inspire our team to create unforgettable experiences for players. Join us to help shape the future of our games.

Project: Dying Light franchise and related projects (not officially announced yet).

Your daily tasks:

  • Lead one of teams of Level Designers to deliver high-quality levels that support the creative pillars of the game.

  • Ensure your Level Design team understands the vision and design of the game by conducting regular reviews and providing feedback to meet the required quality standards.

  • Support feedback flow from other disciplines, the Game Director, and User Research teams.

  • Collaborate closely with other departments, understanding their roles and building positive relationships to ensure their involvement in the design process.

  • Establish best practices in level design and improve the workflow within the Level Design team.

  • Ensure team members follow agreed development practices and maintain stability and quality throughout development.

  • Work with production teams to verify task estimates and ensure the team delivers on time with the appropriate quality.

  • Oversee, mentor, and coach designers while actively participating in their professional development, including annual appraisals and goal setting.

  • Promote a culture of professionalism, collaboration, and respect.

  • Identify key staffing needs for your team and actively participate in the recruitment process.

  • But you will also become a specialist in what your team does, working with them side by side in the editor. You have to be the best specialist, not just a Line Manager. And we will help you with that.

Qualifications

  • Experience in game creation (at least 5 years of experience or one published AAA project) as a Senior Level Designer/Lead Level Designer.

  • Knowledge of tools - Level Design work environment as one of several game engines.

  • Broad knowledge of all aspects of game and level design, with a focus on layout, architectural composition, combat and encounter design, balancing, flow, difficulty, progression, and usability.

  • Ability to describe approaches that create engaging and fun levels.

  • A passion for creating games that are both engaging and accessible, with a focus on action.

  • Experience in leading a team and maintaining positive relationships.

  • Ability to work in a fast-paced, agile environment.

  • Strong understanding of level structure and game design theory.

  • Strong interpersonal and communication skills.

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

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