Lead Level Designer

3 Months ago • 5 Years + • Level Design

Job Summary

Job Description

Techland seeks an experienced Lead Level Designer to lead a team in creating high-quality levels for the Dying Light franchise and upcoming unannounced projects. Responsibilities include leading level designers, ensuring design quality, collaborating with other departments, establishing best practices, mentoring team members, and participating in recruitment. The ideal candidate will be a hands-on specialist, guiding the team while actively contributing to level design. The role requires strong leadership, communication, and level design expertise, with a focus on action and engagement.
Must have:
  • 5+ years exp. as Senior/Lead Level Designer
  • AAA project experience
  • Level design expertise (layout, combat, etc.)
  • Team leadership & collaboration skills
  • Strong communication & English proficiency
Good to have:
  • Architectural knowledge
  • Artistic skills (drawing, modeling)
  • Agile environment experience
Perks:
  • Private medical care
  • Life insurance
  • Flexible working hours
  • Professional development budget
  • Training opportunities
  • State-of-the-art offices
  • Gym access (Wrocław)
  • Free car park (Wrocław/Warsaw)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

We are looking for an experienced and creative Lead Level Designer to inspire our team to create unforgettable experiences for players. Join us to help shape the future of our games.

Project: Dying Light franchise and related projects (not officially announced yet).

Your daily tasks:

  • Lead one of teams of Level Designers to deliver high-quality levels that support the creative pillars of the game.

  • Ensure your Level Design team understands the vision and design of the game by conducting regular reviews and providing feedback to meet the required quality standards.

  • Support feedback flow from other disciplines, the Game Director, and User Research teams.

  • Collaborate closely with other departments, understanding their roles and building positive relationships to ensure their involvement in the design process.

  • Establish best practices in level design and improve the workflow within the Level Design team.

  • Ensure team members follow agreed development practices and maintain stability and quality throughout development.

  • Work with production teams to verify task estimates and ensure the team delivers on time with the appropriate quality.

  • Oversee, mentor, and coach designers while actively participating in their professional development, including annual appraisals and goal setting.

  • Promote a culture of professionalism, collaboration, and respect.

  • Identify key staffing needs for your team and actively participate in the recruitment process.

  • But you will also become a specialist in what your team does, working with them side by side in the editor. You have to be the best specialist, not just a Line Manager. And we will help you with that.

Qualifications

  • Experience in game creation (at least 5 years of experience or one published AAA project) as a Senior Level Designer/Lead Level Designer.

  • Knowledge of tools - Level Design work environment as one of several game engines.

  • Broad knowledge of all aspects of game and level design, with a focus on layout, architectural composition, combat and encounter design, balancing, flow, difficulty, progression, and usability.

  • Ability to describe approaches that create engaging and fun levels.

  • A passion for creating games that are both engaging and accessible, with a focus on action.

  • Experience in leading a team and maintaining positive relationships.

  • Ability to work in a fast-paced, agile environment.

  • Strong understanding of level structure and game design theory.

  • Strong interpersonal and communication skills.

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

Similar Jobs

Riot Games - Architect User Experience Designer - League of Legends

Riot Games

Los Angeles, California, United States (On-Site)
4 Months ago
Amanotes - Level Design (New Games - Hybrid Casual Games)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
2 Months ago
Ubisoft - Technical Designer

Ubisoft

Toronto, Ontario, Canada (On-Site)
1 Month ago
Zones - Client Solution Architect

Zones

Chicago, Illinois, United States (Remote)
6 Days ago
Activision - Senior Systems Designer

Activision

London, England, United Kingdom (Hybrid)
1 Week ago
Tencent - Senior Level Designer (3A Action Game)

Tencent

Shenzhen, Guangdong Province, China (On-Site)
3 Months ago
Epic Games - Level Designer

Epic Games

(On-Site)
2 Months ago
Climax Studios - Lead Level Designer

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
4 Days ago
Cloud Imperium Games - AI Designer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
1 Month ago
Ubisoft - Technical Designer

Ubisoft

Toronto, Ontario, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Eleventh Hour Games - 3D Environment Artist

Eleventh Hour Games

Texas, United States (Remote)
1 Month ago
Palo Alto Networks - Domain Consultant, SASE

Palo Alto Networks

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
4 Months ago
Epoch Games - Unreal Engine Technical Artist

Epoch Games

Winston-Salem, North Carolina, United States (Remote)
10 Months ago
Rivos - CPU Physical Design - Full time

Rivos

Bengaluru, Karnataka, India (On-Site)
5 Months ago
Lighthouse Games - QA Tools Tester

Lighthouse Games

England, United Kingdom (On-Site)
2 Weeks ago
Vertigo Games - Lead Level Designer

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
1 Month ago
Digital Extremes - Game Designer - Enemies & Bosses

Digital Extremes

(Remote)
6 Days ago
TiMi Studio Group - Level Design Intern (Ancient China History Research)

TiMi Studio Group

(On-Site)
2 Weeks ago
Shapeshifter Games - Combat Designer - Encounters

Shapeshifter Games

(Remote)
1 Month ago
Next Level Games - Senior Level Designer

Next Level Games

British Columbia, Canada (Hybrid)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Techland - Product Marketing Manager

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Days ago
People Can Fly - HR Operations Specialist

People Can Fly

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Week ago
Netflix - Software Engineer L4 - Finance and Tax Technology

Netflix

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Playtika - Senior DATA/AI SRE Engineer

Playtika

Poland (On-Site)
5 Months ago
Netflix - Associate, Finance & Strategy, EMEA Partnerships

Netflix

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
N-iX - Senior .NET Engineer

N-iX

Poland (Remote)
1 Month ago
CD PROJEKT RED - Release Team Leader

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
CD PROJEKT RED - DevOps Intern

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Weeks ago
People Can Fly - Corporate Securities Legal Counsel

People Can Fly

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Weeks ago
Techland - Animator

Techland

Poland (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

Amanotes - Senior Music Level Designer

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
2 Months ago
Ubisoft - Lead Quest Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
1 Week ago
Behaviour Interactive - Senior Level Designer

Behaviour Interactive

Montreal, Quebec, Canada (Hybrid)
5 Days ago
PlayStation Global - Associate Creative Director

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
5 Days ago
Handy Games - Level Designer

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
1 Month ago
Climax Studios - Senior Level Designer

Climax Studios

Scotland, United Kingdom (On-Site)
2 Days ago
Limit Break - Level Designer (Japan)

Limit Break

Tokyo, Japan (On-Site)
3 Months ago
Activision - Lead Level Designer

Activision

Toronto, Ontario, Canada (On-Site)
1 Month ago
Plarium - Level Designer

Plarium

Lviv, Lviv Oblast, Ukraine (Remote)
1 Week ago
Ubisoft - Lead Level & Quest Designer AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

View All Jobs

Get notified when new jobs are added by Techland

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug